/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_VIEW #include #include #include #include "Debug.h" #include "DisplayList.h" #include "DisplayListOp.h" #include "DisplayListLogBuffer.h" namespace android { namespace uirenderer { void DisplayListData::cleanupResources() { Caches& caches = Caches::getInstance(); caches.unregisterFunctors(functorCount); caches.resourceCache.lock(); for (size_t i = 0; i < bitmapResources.size(); i++) { caches.resourceCache.decrementRefcountLocked(bitmapResources.itemAt(i)); } for (size_t i = 0; i < ownedBitmapResources.size(); i++) { const SkBitmap* bitmap = ownedBitmapResources.itemAt(i); caches.resourceCache.decrementRefcountLocked(bitmap); caches.resourceCache.destructorLocked(bitmap); } for (size_t i = 0; i < patchResources.size(); i++) { caches.resourceCache.decrementRefcountLocked(patchResources.itemAt(i)); } for (size_t i = 0; i < shaders.size(); i++) { caches.resourceCache.decrementRefcountLocked(shaders.itemAt(i)); caches.resourceCache.destructorLocked(shaders.itemAt(i)); } for (size_t i = 0; i < sourcePaths.size(); i++) { caches.resourceCache.decrementRefcountLocked(sourcePaths.itemAt(i)); } for (size_t i = 0; i < layers.size(); i++) { caches.resourceCache.decrementRefcountLocked(layers.itemAt(i)); } caches.resourceCache.unlock(); for (size_t i = 0; i < paints.size(); i++) { delete paints.itemAt(i); } for (size_t i = 0; i < regions.size(); i++) { delete regions.itemAt(i); } for (size_t i = 0; i < paths.size(); i++) { delete paths.itemAt(i); } for (size_t i = 0; i < matrices.size(); i++) { delete matrices.itemAt(i); } bitmapResources.clear(); ownedBitmapResources.clear(); patchResources.clear(); shaders.clear(); sourcePaths.clear(); paints.clear(); regions.clear(); paths.clear(); matrices.clear(); layers.clear(); } }; // namespace uirenderer }; // namespace android