/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "DisplayListCanvas.h" #include "ResourceCache.h" #include "DeferredDisplayList.h" #include "DeferredLayerUpdater.h" #include "DisplayListOp.h" #include "RenderNode.h" #include "utils/PaintUtils.h" #include #include #include namespace android { namespace uirenderer { DisplayListCanvas::DisplayListCanvas() : mState(*this) , mResourceCache(ResourceCache::getInstance()) , mDisplayListData(nullptr) , mTranslateX(0.0f) , mTranslateY(0.0f) , mHasDeferredTranslate(false) , mDeferredBarrierType(kBarrier_None) , mHighContrastText(false) , mRestoreSaveCount(-1) { } DisplayListCanvas::~DisplayListCanvas() { LOG_ALWAYS_FATAL_IF(mDisplayListData, "Destroyed a DisplayListCanvas during a record!"); } /////////////////////////////////////////////////////////////////////////////// // Operations /////////////////////////////////////////////////////////////////////////////// DisplayListData* DisplayListCanvas::finishRecording() { mPaintMap.clear(); mRegionMap.clear(); mPathMap.clear(); DisplayListData* data = mDisplayListData; mDisplayListData = nullptr; mSkiaCanvasProxy.reset(nullptr); return data; } void DisplayListCanvas::prepareDirty(float left, float top, float right, float bottom) { LOG_ALWAYS_FATAL_IF(mDisplayListData, "prepareDirty called a second time during a recording!"); mDisplayListData = new DisplayListData(); mState.initializeSaveStack(0, 0, mState.getWidth(), mState.getHeight(), Vector3()); mDeferredBarrierType = kBarrier_InOrder; mState.setDirtyClip(false); mRestoreSaveCount = -1; } bool DisplayListCanvas::finish() { flushRestoreToCount(); flushTranslate(); return false; } void DisplayListCanvas::interrupt() { } void DisplayListCanvas::resume() { } void DisplayListCanvas::callDrawGLFunction(Functor *functor) { addDrawOp(new (alloc()) DrawFunctorOp(functor)); mDisplayListData->functors.add(functor); } SkCanvas* DisplayListCanvas::asSkCanvas() { LOG_ALWAYS_FATAL_IF(!mDisplayListData, "attempting to get an SkCanvas when we are not recording!"); if (!mSkiaCanvasProxy) { mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this)); } // SkCanvas instances default to identity transform, but should inherit // the state of this Canvas; if this code was in the SkiaCanvasProxy // constructor, we couldn't cache mSkiaCanvasProxy. SkMatrix parentTransform; getMatrix(&parentTransform); mSkiaCanvasProxy.get()->setMatrix(parentTransform); return mSkiaCanvasProxy.get(); } int DisplayListCanvas::save(SkCanvas::SaveFlags flags) { addStateOp(new (alloc()) SaveOp((int) flags)); return mState.save((int) flags); } void DisplayListCanvas::restore() { if (mRestoreSaveCount < 0) { restoreToCount(getSaveCount() - 1); return; } mRestoreSaveCount--; flushTranslate(); mState.restore(); } void DisplayListCanvas::restoreToCount(int saveCount) { mRestoreSaveCount = saveCount; flushTranslate(); mState.restoreToCount(saveCount); } int DisplayListCanvas::saveLayer(float left, float top, float right, float bottom, const SkPaint* paint, SkCanvas::SaveFlags flags) { // force matrix/clip isolation for layer flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag; paint = refPaint(paint); addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, (int) flags)); return mState.save((int) flags); } void DisplayListCanvas::translate(float dx, float dy) { if (dx == 0.0f && dy == 0.0f) return; mHasDeferredTranslate = true; mTranslateX += dx; mTranslateY += dy; flushRestoreToCount(); mState.translate(dx, dy, 0.0f); } void DisplayListCanvas::rotate(float degrees) { if (degrees == 0.0f) return; addStateOp(new (alloc()) RotateOp(degrees)); mState.rotate(degrees); } void DisplayListCanvas::scale(float sx, float sy) { if (sx == 1.0f && sy == 1.0f) return; addStateOp(new (alloc()) ScaleOp(sx, sy)); mState.scale(sx, sy); } void DisplayListCanvas::skew(float sx, float sy) { addStateOp(new (alloc()) SkewOp(sx, sy)); mState.skew(sx, sy); } void DisplayListCanvas::setMatrix(const SkMatrix& matrix) { addStateOp(new (alloc()) SetMatrixOp(matrix)); mState.setMatrix(matrix); } void DisplayListCanvas::setLocalMatrix(const SkMatrix& matrix) { addStateOp(new (alloc()) SetLocalMatrixOp(matrix)); mState.setMatrix(matrix); } void DisplayListCanvas::concat(const SkMatrix& matrix) { addStateOp(new (alloc()) ConcatMatrixOp(matrix)); mState.concatMatrix(matrix); } bool DisplayListCanvas::getClipBounds(SkRect* outRect) const { Rect bounds = mState.getLocalClipBounds(); *outRect = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom); return !(outRect->isEmpty()); } bool DisplayListCanvas::quickRejectRect(float left, float top, float right, float bottom) const { return mState.quickRejectConservative(left, top, right, bottom); } bool DisplayListCanvas::quickRejectPath(const SkPath& path) const { SkRect bounds = path.getBounds(); return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom); } bool DisplayListCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); return mState.clipRect(left, top, right, bottom, op); } bool DisplayListCanvas::clipPath(const SkPath* path, SkRegion::Op op) { path = refPath(path); addStateOp(new (alloc()) ClipPathOp(path, op)); return mState.clipPath(path, op); } bool DisplayListCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) { region = refRegion(region); addStateOp(new (alloc()) ClipRegionOp(region, op)); return mState.clipRegion(region, op); } void DisplayListCanvas::drawRenderNode(RenderNode* renderNode) { LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode"); DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp( renderNode, *mState.currentTransform(), mState.clipIsSimple()); addRenderNodeOp(op); } void DisplayListCanvas::drawLayer(DeferredLayerUpdater* layerHandle, float x, float y) { // We ref the DeferredLayerUpdater due to its thread-safe ref-counting // semantics. mDisplayListData->ref(layerHandle); addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer(), x, y)); } void DisplayListCanvas::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { bitmap = refBitmap(*bitmap); paint = refPaint(paint); addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint)); } void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) { save(SkCanvas::kMatrix_SaveFlag); translate(left, top); drawBitmap(&bitmap, paint); restore(); } void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { if (matrix.isIdentity()) { drawBitmap(&bitmap, paint); } else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) && MathUtils::isPositive(matrix.getScaleX()) && MathUtils::isPositive(matrix.getScaleY())) { // SkMatrix::isScaleTranslate() not available in L SkRect src; SkRect dst; bitmap.getBounds(&src); matrix.mapRect(&dst, src); drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom, dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint); } else { save(SkCanvas::kMatrix_SaveFlag); concat(matrix); drawBitmap(&bitmap, paint); restore(); } } void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) { if (srcLeft == 0 && srcTop == 0 && srcRight == bitmap.width() && srcBottom == bitmap.height() && (srcBottom - srcTop == dstBottom - dstTop) && (srcRight - srcLeft == dstRight - dstLeft)) { // transform simple rect to rect drawing case into position bitmap ops, since they merge save(SkCanvas::kMatrix_SaveFlag); translate(dstLeft, dstTop); drawBitmap(&bitmap, paint); restore(); } else { paint = refPaint(paint); if (paint && paint->getShader()) { float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft); float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop); if (!MathUtils::areEqual(scaleX, 1.0f) || !MathUtils::areEqual(scaleY, 1.0f)) { // Apply the scale transform on the canvas, so that the shader // effectively calculates positions relative to src rect space save(SkCanvas::kMatrix_SaveFlag); translate(dstLeft, dstTop); scale(scaleX, scaleY); dstLeft = 0.0f; dstTop = 0.0f; dstRight = srcRight - srcLeft; dstBottom = srcBottom - srcTop; addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap), srcLeft, srcTop, srcRight, srcBottom, dstLeft, dstTop, dstRight, dstBottom, paint)); restore(); return; } } addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap), srcLeft, srcTop, srcRight, srcBottom, dstLeft, dstTop, dstRight, dstBottom, paint)); } } void DisplayListCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) { int vertexCount = (meshWidth + 1) * (meshHeight + 1); vertices = refBuffer(vertices, vertexCount * 2); // 2 floats per vertex paint = refPaint(paint); colors = refBuffer(colors, vertexCount); // 1 color per vertex addDrawOp(new (alloc()) DrawBitmapMeshOp(refBitmap(bitmap), meshWidth, meshHeight, vertices, colors, paint)); } void DisplayListCanvas::drawPatch(const SkBitmap& bitmap, const Res_png_9patch* patch, float left, float top, float right, float bottom, const SkPaint* paint) { const SkBitmap* bitmapPtr = refBitmap(bitmap); patch = refPatch(patch); paint = refPaint(paint); addDrawOp(new (alloc()) DrawPatchOp(bitmapPtr, patch, left, top, right, bottom, paint)); } void DisplayListCanvas::drawColor(int color, SkXfermode::Mode mode) { addDrawOp(new (alloc()) DrawColorOp(color, mode)); } void DisplayListCanvas::drawPaint(const SkPaint& paint) { SkRect bounds; if (getClipBounds(&bounds)) { drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint); } } void DisplayListCanvas::drawRect(float left, float top, float right, float bottom, const SkPaint& paint) { addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, refPaint(&paint))); } void DisplayListCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint& paint) { addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, refPaint(&paint))); } void DisplayListCanvas::drawRoundRect( CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top, CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom, CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry, CanvasPropertyPaint* paint) { mDisplayListData->ref(left); mDisplayListData->ref(top); mDisplayListData->ref(right); mDisplayListData->ref(bottom); mDisplayListData->ref(rx); mDisplayListData->ref(ry); mDisplayListData->ref(paint); refBitmapsInShader(paint->value.getShader()); addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value, &right->value, &bottom->value, &rx->value, &ry->value, &paint->value)); } void DisplayListCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) { addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, refPaint(&paint))); } void DisplayListCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y, CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) { mDisplayListData->ref(x); mDisplayListData->ref(y); mDisplayListData->ref(radius); mDisplayListData->ref(paint); refBitmapsInShader(paint->value.getShader()); addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value, &radius->value, &paint->value)); } void DisplayListCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) { addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, refPaint(&paint))); } void DisplayListCanvas::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) { if (fabs(sweepAngle) >= 360.0f) { drawOval(left, top, right, bottom, paint); } else { addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, startAngle, sweepAngle, useCenter, refPaint(&paint))); } } void DisplayListCanvas::drawPath(const SkPath& path, const SkPaint& paint) { addDrawOp(new (alloc()) DrawPathOp(refPath(&path), refPaint(&paint))); } void DisplayListCanvas::drawLines(const float* points, int count, const SkPaint& paint) { points = refBuffer(points, count); addDrawOp(new (alloc()) DrawLinesOp(points, count, refPaint(&paint))); } void DisplayListCanvas::drawPoints(const float* points, int count, const SkPaint& paint) { points = refBuffer(points, count); addDrawOp(new (alloc()) DrawPointsOp(points, count, refPaint(&paint))); } void DisplayListCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) { if (!glyphs || count <= 0) return; int bytesCount = 2 * count; DrawOp* op = new (alloc()) DrawTextOnPathOp(refText((const char*) glyphs, bytesCount), bytesCount, count, refPath(&path), hOffset, vOffset, refPaint(&paint)); addDrawOp(op); } void DisplayListCanvas::drawPosText(const uint16_t* text, const float* positions, int count, int posCount, const SkPaint& paint) { if (!text || count <= 0) return; int bytesCount = 2 * count; positions = refBuffer(positions, count * 2); DrawOp* op = new (alloc()) DrawPosTextOp(refText((const char*) text, bytesCount), bytesCount, count, positions, refPaint(&paint)); addDrawOp(op); } static void simplifyPaint(int color, SkPaint* paint) { paint->setColor(color); paint->setShader(nullptr); paint->setColorFilter(nullptr); paint->setLooper(nullptr); paint->setStrokeWidth(4 + 0.04 * paint->getTextSize()); paint->setStrokeJoin(SkPaint::kRound_Join); paint->setLooper(nullptr); } void DisplayListCanvas::drawText(const uint16_t* glyphs, const float* positions, int count, const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, float totalAdvance) { if (!glyphs || count <= 0 || PaintUtils::paintWillNotDrawText(paint)) return; int bytesCount = count * 2; const char* text = refText((const char*) glyphs, bytesCount); positions = refBuffer(positions, count * 2); Rect bounds(boundsLeft, boundsTop, boundsRight, boundsBottom); if (CC_UNLIKELY(mHighContrastText)) { // high contrast draw path int color = paint.getColor(); int channelSum = SkColorGetR(color) + SkColorGetG(color) + SkColorGetB(color); bool darken = channelSum < (128 * 3); // outline SkPaint* outlinePaint = copyPaint(&paint); simplifyPaint(darken ? SK_ColorWHITE : SK_ColorBLACK, outlinePaint); outlinePaint->setStyle(SkPaint::kStrokeAndFill_Style); addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, outlinePaint, totalAdvance, bounds)); // bounds? // inner SkPaint* innerPaint = copyPaint(&paint); simplifyPaint(darken ? SK_ColorBLACK : SK_ColorWHITE, innerPaint); innerPaint->setStyle(SkPaint::kFill_Style); addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, innerPaint, totalAdvance, bounds)); } else { // standard draw path DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, refPaint(&paint), totalAdvance, bounds); addDrawOp(op); } } void DisplayListCanvas::drawRects(const float* rects, int count, const SkPaint* paint) { if (count <= 0) return; rects = refBuffer(rects, count); paint = refPaint(paint); addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); } void DisplayListCanvas::setDrawFilter(SkDrawFilter* filter) { mDrawFilter.reset(SkSafeRef(filter)); } void DisplayListCanvas::insertReorderBarrier(bool enableReorder) { flushRestoreToCount(); flushTranslate(); mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder; } void DisplayListCanvas::flushRestoreToCount() { if (mRestoreSaveCount >= 0) { addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount)); mRestoreSaveCount = -1; } } void DisplayListCanvas::flushTranslate() { if (mHasDeferredTranslate) { if (mTranslateX != 0.0f || mTranslateY != 0.0f) { addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY)); mTranslateX = mTranslateY = 0.0f; } mHasDeferredTranslate = false; } } size_t DisplayListCanvas::addOpAndUpdateChunk(DisplayListOp* op) { int insertIndex = mDisplayListData->displayListOps.add(op); if (mDeferredBarrierType != kBarrier_None) { // op is first in new chunk mDisplayListData->chunks.push(); DisplayListData::Chunk& newChunk = mDisplayListData->chunks.editTop(); newChunk.beginOpIndex = insertIndex; newChunk.endOpIndex = insertIndex + 1; newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder); int nextChildIndex = mDisplayListData->children().size(); newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex; mDeferredBarrierType = kBarrier_None; } else { // standard case - append to existing chunk mDisplayListData->chunks.editTop().endOpIndex = insertIndex + 1; } return insertIndex; } size_t DisplayListCanvas::flushAndAddOp(DisplayListOp* op) { flushRestoreToCount(); flushTranslate(); return addOpAndUpdateChunk(op); } size_t DisplayListCanvas::addStateOp(StateOp* op) { return flushAndAddOp(op); } size_t DisplayListCanvas::addDrawOp(DrawOp* op) { Rect localBounds; if (op->getLocalBounds(localBounds)) { bool rejected = quickRejectRect(localBounds.left, localBounds.top, localBounds.right, localBounds.bottom); op->setQuickRejected(rejected); } mDisplayListData->hasDrawOps = true; return flushAndAddOp(op); } size_t DisplayListCanvas::addRenderNodeOp(DrawRenderNodeOp* op) { int opIndex = addDrawOp(op); int childIndex = mDisplayListData->addChild(op); // update the chunk's child indices DisplayListData::Chunk& chunk = mDisplayListData->chunks.editTop(); chunk.endChildIndex = childIndex + 1; if (op->renderNode()->stagingProperties().isProjectionReceiver()) { // use staging property, since recording on UI thread mDisplayListData->projectionReceiveIndex = opIndex; } return opIndex; } void DisplayListCanvas::refBitmapsInShader(const SkShader* shader) { if (!shader) return; // If this paint has an SkShader that has an SkBitmap add // it to the bitmap pile SkBitmap bitmap; SkShader::TileMode xy[2]; if (shader->asABitmap(&bitmap, nullptr, xy) == SkShader::kDefault_BitmapType) { refBitmap(bitmap); return; } SkShader::ComposeRec rec; if (shader->asACompose(&rec)) { refBitmapsInShader(rec.fShaderA); refBitmapsInShader(rec.fShaderB); return; } } }; // namespace uirenderer }; // namespace android