/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include #include "Caches.h" #include "DeferredDisplayList.h" #include "DisplayListLogBuffer.h" #include "DisplayListOp.h" #include "DisplayListRenderer.h" #include "RenderNode.h" namespace android { namespace uirenderer { DisplayListRenderer::DisplayListRenderer(): mCaches(Caches::getInstance()), mDisplayListData(0), mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false), mRestoreSaveCount(-1) { } DisplayListRenderer::~DisplayListRenderer() { LOG_ALWAYS_FATAL_IF(mDisplayListData, "Destroyed a DisplayListRenderer during a record!"); } /////////////////////////////////////////////////////////////////////////////// // Operations /////////////////////////////////////////////////////////////////////////////// DisplayListData* DisplayListRenderer::finishRecording() { mPaintMap.clear(); mRegionMap.clear(); mPathMap.clear(); DisplayListData* data = mDisplayListData; mDisplayListData = 0; return data; } status_t DisplayListRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { LOG_ALWAYS_FATAL_IF(mDisplayListData, "prepareDirty called a second time during a recording!"); mDisplayListData = new DisplayListData(); initializeSaveStack(0, 0, getWidth(), getHeight()); mDirtyClip = opaque; mRestoreSaveCount = -1; return DrawGlInfo::kStatusDone; // No invalidate needed at record-time } void DisplayListRenderer::finish() { insertRestoreToCount(); insertTranslate(); } void DisplayListRenderer::interrupt() { } void DisplayListRenderer::resume() { } status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { // Ignore dirty during recording, it matters only when we replay addDrawOp(new (alloc()) DrawFunctorOp(functor)); mDisplayListData->functorCount++; return DrawGlInfo::kStatusDone; // No invalidate needed at record-time } int DisplayListRenderer::save(int flags) { addStateOp(new (alloc()) SaveOp(flags)); return StatefulBaseRenderer::save(flags); } void DisplayListRenderer::restore() { if (mRestoreSaveCount < 0) { restoreToCount(getSaveCount() - 1); return; } mRestoreSaveCount--; insertTranslate(); StatefulBaseRenderer::restore(); } void DisplayListRenderer::restoreToCount(int saveCount) { mRestoreSaveCount = saveCount; insertTranslate(); StatefulBaseRenderer::restoreToCount(saveCount); } int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, const SkPaint* paint, int flags) { paint = refPaint(paint); addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags)); return StatefulBaseRenderer::save(flags); } void DisplayListRenderer::translate(float dx, float dy, float dz) { // ignore dz, not used at defer time mHasTranslate = true; mTranslateX += dx; mTranslateY += dy; insertRestoreToCount(); StatefulBaseRenderer::translate(dx, dy, dz); } void DisplayListRenderer::rotate(float degrees) { addStateOp(new (alloc()) RotateOp(degrees)); StatefulBaseRenderer::rotate(degrees); } void DisplayListRenderer::scale(float sx, float sy) { addStateOp(new (alloc()) ScaleOp(sx, sy)); StatefulBaseRenderer::scale(sx, sy); } void DisplayListRenderer::skew(float sx, float sy) { addStateOp(new (alloc()) SkewOp(sx, sy)); StatefulBaseRenderer::skew(sx, sy); } void DisplayListRenderer::setMatrix(const SkMatrix& matrix) { addStateOp(new (alloc()) SetMatrixOp(matrix)); StatefulBaseRenderer::setMatrix(matrix); } void DisplayListRenderer::concatMatrix(const SkMatrix& matrix) { addStateOp(new (alloc()) ConcatMatrixOp(matrix)); StatefulBaseRenderer::concatMatrix(matrix); } bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); return StatefulBaseRenderer::clipRect(left, top, right, bottom, op); } bool DisplayListRenderer::clipPath(const SkPath* path, SkRegion::Op op) { path = refPath(path); addStateOp(new (alloc()) ClipPathOp(path, op)); return StatefulBaseRenderer::clipPath(path, op); } bool DisplayListRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) { region = refRegion(region); addStateOp(new (alloc()) ClipRegionOp(region, op)); return StatefulBaseRenderer::clipRegion(region, op); } status_t DisplayListRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t flags) { // dirty is an out parameter and should not be recorded, // it matters only when replaying the display list if (displayList->stagingProperties().isProjectionReceiver()) { // use staging property, since recording on UI thread mDisplayListData->projectionReceiveIndex = mDisplayListData->displayListOps.size(); } DrawDisplayListOp* op = new (alloc()) DrawDisplayListOp(displayList, flags, *currentTransform()); addDrawOp(op); mDisplayListData->addChild(op); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) { layer = refLayer(layer); addDrawOp(new (alloc()) DrawLayerOp(layer, x, y)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top, const SkPaint* paint) { bitmap = refBitmap(bitmap); paint = refPaint(paint); addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix, const SkPaint* paint) { bitmap = refBitmap(bitmap); paint = refPaint(paint); addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) { bitmap = refBitmap(bitmap); paint = refPaint(paint); if (srcLeft == 0 && srcTop == 0 && srcRight == bitmap->width() && srcBottom == bitmap->height() && (srcBottom - srcTop == dstBottom - dstTop) && (srcRight - srcLeft == dstRight - dstLeft)) { // transform simple rect to rect drawing case into position bitmap ops, since they merge addDrawOp(new (alloc()) DrawBitmapOp(bitmap, dstLeft, dstTop, paint)); return DrawGlInfo::kStatusDone; } addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap, srcLeft, srcTop, srcRight, srcBottom, dstLeft, dstTop, dstRight, dstBottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top, const SkPaint* paint) { bitmap = refBitmapData(bitmap); paint = refPaint(paint); addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) { int vertexCount = (meshWidth + 1) * (meshHeight + 1); bitmap = refBitmap(bitmap); vertices = refBuffer(vertices, vertexCount * 2); // 2 floats per vertex paint = refPaint(paint); colors = refBuffer(colors, vertexCount); // 1 color per vertex addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight, vertices, colors, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, float left, float top, float right, float bottom, const SkPaint* paint) { bitmap = refBitmap(bitmap); patch = refPatch(patch); paint = refPaint(paint); addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) { addDrawOp(new (alloc()) DrawColorOp(color, mode)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawCircle(float x, float y, float radius, const SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y, CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) { mDisplayListData->refProperty(x); mDisplayListData->refProperty(y); mDisplayListData->refProperty(radius); mDisplayListData->refProperty(paint); addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value, &radius->value, &paint->value)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom, const SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPath(const SkPath* path, const SkPaint* paint) { path = refPath(path); paint = refPaint(paint); addDrawOp(new (alloc()) DrawPathOp(path, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawLines(const float* points, int count, const SkPaint* paint) { points = refBuffer(points, count); paint = refPaint(paint); addDrawOp(new (alloc()) DrawLinesOp(points, count, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPoints(const float* points, int count, const SkPaint* paint) { points = refBuffer(points, count); paint = refPaint(paint); addDrawOp(new (alloc()) DrawPointsOp(points, count, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) { if (!text || count <= 0) return DrawGlInfo::kStatusDone; text = refText(text, bytesCount); path = refPath(path); paint = refPaint(paint); DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path, hOffset, vOffset, paint); addDrawOp(op); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count, const float* positions, const SkPaint* paint) { if (!text || count <= 0) return DrawGlInfo::kStatusDone; text = refText(text, bytesCount); positions = refBuffer(positions, count * 2); paint = refPaint(paint); DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint); addDrawOp(op); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) { if (!text || count <= 0) return DrawGlInfo::kStatusDone; text = refText(text, bytesCount); positions = refBuffer(positions, count * 2); paint = refPaint(paint); DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, paint, totalAdvance, bounds); addDrawOp(op); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { if (count <= 0) return DrawGlInfo::kStatusDone; rects = refBuffer(rects, count); paint = refPaint(paint); addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); return DrawGlInfo::kStatusDone; } void DisplayListRenderer::resetPaintFilter() { addStateOp(new (alloc()) ResetPaintFilterOp()); } void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) { addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits)); } void DisplayListRenderer::insertRestoreToCount() { if (mRestoreSaveCount >= 0) { DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount); mDisplayListData->displayListOps.add(op); mRestoreSaveCount = -1; } } void DisplayListRenderer::insertTranslate() { if (mHasTranslate) { if (mTranslateX != 0.0f || mTranslateY != 0.0f) { DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY); mDisplayListData->displayListOps.add(op); mTranslateX = mTranslateY = 0.0f; } mHasTranslate = false; } } void DisplayListRenderer::addStateOp(StateOp* op) { addOpInternal(op); } void DisplayListRenderer::addDrawOp(DrawOp* op) { Rect localBounds; if (op->getLocalBounds(mDrawModifiers, localBounds)) { bool rejected = quickRejectConservative(localBounds.left, localBounds.top, localBounds.right, localBounds.bottom); op->setQuickRejected(rejected); } mDisplayListData->hasDrawOps = true; addOpInternal(op); } }; // namespace uirenderer }; // namespace android