/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include #include "ResourceCache.h" #include "DeferredDisplayList.h" #include "DeferredLayerUpdater.h" #include "DisplayListLogBuffer.h" #include "DisplayListOp.h" #include "DisplayListRenderer.h" #include "RenderNode.h" namespace android { namespace uirenderer { DisplayListRenderer::DisplayListRenderer() : mResourceCache(ResourceCache::getInstance()) , mDisplayListData(NULL) , mTranslateX(0.0f) , mTranslateY(0.0f) , mDeferredBarrierType(kBarrier_None) , mHighContrastText(false) , mRestoreSaveCount(-1) { } DisplayListRenderer::~DisplayListRenderer() { LOG_ALWAYS_FATAL_IF(mDisplayListData, "Destroyed a DisplayListRenderer during a record!"); } /////////////////////////////////////////////////////////////////////////////// // Operations /////////////////////////////////////////////////////////////////////////////// DisplayListData* DisplayListRenderer::finishRecording() { mPaintMap.clear(); mRegionMap.clear(); mPathMap.clear(); DisplayListData* data = mDisplayListData; mDisplayListData = 0; return data; } status_t DisplayListRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { LOG_ALWAYS_FATAL_IF(mDisplayListData, "prepareDirty called a second time during a recording!"); mDisplayListData = new DisplayListData(); initializeSaveStack(0, 0, getWidth(), getHeight(), Vector3()); mDeferredBarrierType = kBarrier_InOrder; mDirtyClip = opaque; mRestoreSaveCount = -1; return DrawGlInfo::kStatusDone; // No invalidate needed at record-time } void DisplayListRenderer::finish() { flushRestoreToCount(); flushTranslate(); } void DisplayListRenderer::interrupt() { } void DisplayListRenderer::resume() { } status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { // Ignore dirty during recording, it matters only when we replay addDrawOp(new (alloc()) DrawFunctorOp(functor)); mDisplayListData->functors.add(functor); return DrawGlInfo::kStatusDone; // No invalidate needed at record-time } int DisplayListRenderer::save(int flags) { addStateOp(new (alloc()) SaveOp(flags)); return StatefulBaseRenderer::save(flags); } void DisplayListRenderer::restore() { if (mRestoreSaveCount < 0) { restoreToCount(getSaveCount() - 1); return; } mRestoreSaveCount--; flushTranslate(); StatefulBaseRenderer::restore(); } void DisplayListRenderer::restoreToCount(int saveCount) { mRestoreSaveCount = saveCount; flushTranslate(); StatefulBaseRenderer::restoreToCount(saveCount); } int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, const SkPaint* paint, int flags) { // force matrix/clip isolation for layer flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag; paint = refPaint(paint); addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags)); return StatefulBaseRenderer::save(flags); } void DisplayListRenderer::translate(float dx, float dy, float dz) { // ignore dz, not used at defer time mHasDeferredTranslate = true; mTranslateX += dx; mTranslateY += dy; flushRestoreToCount(); StatefulBaseRenderer::translate(dx, dy, dz); } void DisplayListRenderer::rotate(float degrees) { addStateOp(new (alloc()) RotateOp(degrees)); StatefulBaseRenderer::rotate(degrees); } void DisplayListRenderer::scale(float sx, float sy) { addStateOp(new (alloc()) ScaleOp(sx, sy)); StatefulBaseRenderer::scale(sx, sy); } void DisplayListRenderer::skew(float sx, float sy) { addStateOp(new (alloc()) SkewOp(sx, sy)); StatefulBaseRenderer::skew(sx, sy); } void DisplayListRenderer::setMatrix(const SkMatrix& matrix) { addStateOp(new (alloc()) SetMatrixOp(matrix)); StatefulBaseRenderer::setMatrix(matrix); } void DisplayListRenderer::concatMatrix(const SkMatrix& matrix) { addStateOp(new (alloc()) ConcatMatrixOp(matrix)); StatefulBaseRenderer::concatMatrix(matrix); } bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); return StatefulBaseRenderer::clipRect(left, top, right, bottom, op); } bool DisplayListRenderer::clipPath(const SkPath* path, SkRegion::Op op) { path = refPath(path); addStateOp(new (alloc()) ClipPathOp(path, op)); return StatefulBaseRenderer::clipPath(path, op); } bool DisplayListRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) { region = refRegion(region); addStateOp(new (alloc()) ClipRegionOp(region, op)); return StatefulBaseRenderer::clipRegion(region, op); } status_t DisplayListRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t flags) { LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode"); // dirty is an out parameter and should not be recorded, // it matters only when replaying the display list DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(renderNode, flags, *currentTransform()); addRenderNodeOp(op); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawLayer(DeferredLayerUpdater* layerHandle, float x, float y) { // We ref the DeferredLayerUpdater due to its thread-safe ref-counting // semantics. mDisplayListData->ref(layerHandle); addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer(), x, y)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { bitmap = refBitmap(bitmap); paint = refPaint(paint); addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) { if (srcLeft == 0 && srcTop == 0 && srcRight == bitmap->width() && srcBottom == bitmap->height() && (srcBottom - srcTop == dstBottom - dstTop) && (srcRight - srcLeft == dstRight - dstLeft)) { // transform simple rect to rect drawing case into position bitmap ops, since they merge save(SkCanvas::kMatrix_SaveFlag); translate(dstLeft, dstTop); drawBitmap(bitmap, paint); restore(); } else { bitmap = refBitmap(bitmap); paint = refPaint(paint); addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap, srcLeft, srcTop, srcRight, srcBottom, dstLeft, dstTop, dstRight, dstBottom, paint)); } return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) { bitmap = refBitmapData(bitmap); paint = refPaint(paint); addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) { int vertexCount = (meshWidth + 1) * (meshHeight + 1); bitmap = refBitmap(bitmap); vertices = refBuffer(vertices, vertexCount * 2); // 2 floats per vertex paint = refPaint(paint); colors = refBuffer(colors, vertexCount); // 1 color per vertex addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight, vertices, colors, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, float left, float top, float right, float bottom, const SkPaint* paint) { bitmap = refBitmap(bitmap); patch = refPatch(patch); paint = refPaint(paint); addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) { addDrawOp(new (alloc()) DrawColorOp(color, mode)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRoundRect( CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top, CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom, CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry, CanvasPropertyPaint* paint) { mDisplayListData->ref(left); mDisplayListData->ref(top); mDisplayListData->ref(right); mDisplayListData->ref(bottom); mDisplayListData->ref(rx); mDisplayListData->ref(ry); mDisplayListData->ref(paint); addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value, &right->value, &bottom->value, &rx->value, &ry->value, &paint->value)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawCircle(float x, float y, float radius, const SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y, CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) { mDisplayListData->ref(x); mDisplayListData->ref(y); mDisplayListData->ref(radius); mDisplayListData->ref(paint); addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value, &radius->value, &paint->value)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom, const SkPaint* paint) { paint = refPaint(paint); addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) { if (fabs(sweepAngle) >= 360.0f) { return drawOval(left, top, right, bottom, paint); } paint = refPaint(paint); addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPath(const SkPath* path, const SkPaint* paint) { path = refPath(path); paint = refPaint(paint); addDrawOp(new (alloc()) DrawPathOp(path, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawLines(const float* points, int count, const SkPaint* paint) { points = refBuffer(points, count); paint = refPaint(paint); addDrawOp(new (alloc()) DrawLinesOp(points, count, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPoints(const float* points, int count, const SkPaint* paint) { points = refBuffer(points, count); paint = refPaint(paint); addDrawOp(new (alloc()) DrawPointsOp(points, count, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) { if (!text || count <= 0) return DrawGlInfo::kStatusDone; text = refText(text, bytesCount); path = refPath(path); paint = refPaint(paint); DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path, hOffset, vOffset, paint); addDrawOp(op); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count, const float* positions, const SkPaint* paint) { if (!text || count <= 0) return DrawGlInfo::kStatusDone; text = refText(text, bytesCount); positions = refBuffer(positions, count * 2); paint = refPaint(paint); DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint); addDrawOp(op); return DrawGlInfo::kStatusDone; } static void simplifyPaint(int color, SkPaint* paint) { paint->setColor(color); paint->setShader(NULL); paint->setColorFilter(NULL); paint->setLooper(NULL); paint->setStrokeWidth(4 + 0.04 * paint->getTextSize()); paint->setStrokeJoin(SkPaint::kRound_Join); paint->setLooper(NULL); } status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) { if (!text || count <= 0 || paintWillNotDrawText(*paint)) return DrawGlInfo::kStatusDone; text = refText(text, bytesCount); positions = refBuffer(positions, count * 2); if (CC_UNLIKELY(mHighContrastText)) { // high contrast draw path int color = paint->getColor(); int channelSum = SkColorGetR(color) + SkColorGetG(color) + SkColorGetB(color); bool darken = channelSum < (128 * 3); // outline SkPaint* outlinePaint = copyPaint(paint); simplifyPaint(darken ? SK_ColorWHITE : SK_ColorBLACK, outlinePaint); outlinePaint->setStyle(SkPaint::kStrokeAndFill_Style); addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, outlinePaint, totalAdvance, bounds)); // bounds? // inner SkPaint* innerPaint = copyPaint(paint); simplifyPaint(darken ? SK_ColorBLACK : SK_ColorWHITE, innerPaint); innerPaint->setStyle(SkPaint::kFill_Style); addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, innerPaint, totalAdvance, bounds)); } else { // standard draw path paint = refPaint(paint); DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, paint, totalAdvance, bounds); addDrawOp(op); } return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { if (count <= 0) return DrawGlInfo::kStatusDone; rects = refBuffer(rects, count); paint = refPaint(paint); addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); return DrawGlInfo::kStatusDone; } void DisplayListRenderer::resetPaintFilter() { addStateOp(new (alloc()) ResetPaintFilterOp()); } void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) { addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits)); } void DisplayListRenderer::insertReorderBarrier(bool enableReorder) { flushRestoreToCount(); flushTranslate(); mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder; } void DisplayListRenderer::flushRestoreToCount() { if (mRestoreSaveCount >= 0) { addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount)); mRestoreSaveCount = -1; } } void DisplayListRenderer::flushTranslate() { if (mHasDeferredTranslate) { if (mTranslateX != 0.0f || mTranslateY != 0.0f) { addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY)); mTranslateX = mTranslateY = 0.0f; } mHasDeferredTranslate = false; } } size_t DisplayListRenderer::addOpAndUpdateChunk(DisplayListOp* op) { int insertIndex = mDisplayListData->displayListOps.add(op); if (mDeferredBarrierType != kBarrier_None) { // op is first in new chunk mDisplayListData->chunks.push(); DisplayListData::Chunk& newChunk = mDisplayListData->chunks.editTop(); newChunk.beginOpIndex = insertIndex; newChunk.endOpIndex = insertIndex + 1; newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder); int nextChildIndex = mDisplayListData->children().size(); newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex; mDeferredBarrierType = kBarrier_None; } else { // standard case - append to existing chunk mDisplayListData->chunks.editTop().endOpIndex = insertIndex + 1; } return insertIndex; } size_t DisplayListRenderer::flushAndAddOp(DisplayListOp* op) { flushRestoreToCount(); flushTranslate(); return addOpAndUpdateChunk(op); } size_t DisplayListRenderer::addStateOp(StateOp* op) { return flushAndAddOp(op); } size_t DisplayListRenderer::addDrawOp(DrawOp* op) { Rect localBounds; if (op->getLocalBounds(localBounds)) { bool rejected = quickRejectConservative(localBounds.left, localBounds.top, localBounds.right, localBounds.bottom); op->setQuickRejected(rejected); } mDisplayListData->hasDrawOps = true; return flushAndAddOp(op); } size_t DisplayListRenderer::addRenderNodeOp(DrawRenderNodeOp* op) { int opIndex = addDrawOp(op); int childIndex = mDisplayListData->addChild(op); // update the chunk's child indices DisplayListData::Chunk& chunk = mDisplayListData->chunks.editTop(); chunk.endChildIndex = childIndex + 1; if (op->renderNode()->stagingProperties().isProjectionReceiver()) { // use staging property, since recording on UI thread mDisplayListData->projectionReceiveIndex = opIndex; } return opIndex; } }; // namespace uirenderer }; // namespace android