/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Caches.h" #include "Dither.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Lifecycle /////////////////////////////////////////////////////////////////////////////// Dither::Dither(Caches& caches) : mCaches(caches) , mInitialized(false) , mDitherTexture(0) { } void Dither::bindDitherTexture() { if (!mInitialized) { glGenTextures(1, &mDitherTexture); mCaches.textureState().bindTexture(mDitherTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); if (mCaches.extensions().hasFloatTextures()) { // We use a R16F texture, let's remap the alpha channel to the // red channel to avoid changing the shader sampling code on GL ES 3.0+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE); const GLfloat pattern[] = { 0 * dither, 8 * dither, 2 * dither, 10 * dither, 12 * dither, 4 * dither, 14 * dither, 6 * dither, 3 * dither, 11 * dither, 1 * dither, 9 * dither, 15 * dither, 7 * dither, 13 * dither, 5 * dither }; glPixelStorei(GL_UNPACK_ALIGNMENT, sizeof(GLfloat)); glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, GL_RED, GL_FLOAT, &pattern); } else { const uint8_t pattern[] = { 0, 8, 2, 10, 12, 4, 14, 6, 3, 11, 1, 9, 15, 7, 13, 5 }; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern); } mInitialized = true; } else { mCaches.textureState().bindTexture(mDitherTexture); } } void Dither::clear() { if (mInitialized) { mCaches.textureState().deleteTexture(mDitherTexture); mInitialized = false; } } /////////////////////////////////////////////////////////////////////////////// // Program management /////////////////////////////////////////////////////////////////////////////// void Dither::setupProgram(Program& program, GLuint* textureUnit) { GLuint textureSlot = (*textureUnit)++; mCaches.textureState().activateTexture(textureSlot); bindDitherTexture(); glUniform1i(program.getUniform("ditherSampler"), textureSlot); } }; // namespace uirenderer }; // namespace android