/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "FrameInfoVisualizer.h" #include "OpenGLRenderer.h" #include #define RETURN_IF_PROFILING_DISABLED() if (CC_LIKELY(mType == ProfileType::None)) return #define RETURN_IF_DISABLED() if (CC_LIKELY(mType == ProfileType::None && !mShowDirtyRegions)) return #define PROFILE_DRAW_WIDTH 3 #define PROFILE_DRAW_THRESHOLD_STROKE_WIDTH 2 #define PROFILE_DRAW_DP_PER_MS 7 // Number of floats we want to display from FrameTimingData // If this is changed make sure to update the indexes below #define NUM_ELEMENTS 4 #define RECORD_INDEX 0 #define PREPARE_INDEX 1 #define PLAYBACK_INDEX 2 #define SWAPBUFFERS_INDEX 3 // Must be NUM_ELEMENTS in size static const SkColor ELEMENT_COLORS[] = { 0xcf3e66cc, 0xcf8f00ff, 0xcfdc3912, 0xcfe69800 }; static const SkColor CURRENT_FRAME_COLOR = 0xcf5faa4d; static const SkColor THRESHOLD_COLOR = 0xff5faa4d; // We could get this from TimeLord and use the actual frame interval, but // this is good enough #define FRAME_THRESHOLD 16 namespace android { namespace uirenderer { static int dpToPx(int dp, float density) { return (int) (dp * density + 0.5f); } FrameInfoVisualizer::FrameInfoVisualizer(FrameInfoSource& source) : mFrameSource(source) { setDensity(1); } FrameInfoVisualizer::~FrameInfoVisualizer() { destroyData(); } void FrameInfoVisualizer::setDensity(float density) { if (CC_UNLIKELY(mDensity != density)) { mDensity = density; mVerticalUnit = dpToPx(PROFILE_DRAW_DP_PER_MS, density); mHorizontalUnit = dpToPx(PROFILE_DRAW_WIDTH, density); mThresholdStroke = dpToPx(PROFILE_DRAW_THRESHOLD_STROKE_WIDTH, density); } } void FrameInfoVisualizer::unionDirty(SkRect* dirty) { RETURN_IF_DISABLED(); // Not worth worrying about minimizing the dirty region for debugging, so just // dirty the entire viewport. if (dirty) { mDirtyRegion = *dirty; dirty->setEmpty(); } } void FrameInfoVisualizer::draw(OpenGLRenderer* canvas) { RETURN_IF_DISABLED(); if (mShowDirtyRegions) { mFlashToggle = !mFlashToggle; if (mFlashToggle) { SkPaint paint; paint.setColor(0x7fff0000); canvas->drawRect(mDirtyRegion.fLeft, mDirtyRegion.fTop, mDirtyRegion.fRight, mDirtyRegion.fBottom, &paint); } } if (mType == ProfileType::Bars) { prepareShapes(canvas->getViewportHeight()); drawGraph(canvas); drawCurrentFrame(canvas); drawThreshold(canvas); } } void FrameInfoVisualizer::createData() { if (mRects.get()) return; mRects.reset(new float*[mFrameSource.capacity()]); for (int i = 0; i < NUM_ELEMENTS; i++) { // 4 floats per rect mRects.get()[i] = (float*) calloc(mFrameSource.capacity(), 4 * sizeof(float)); } } void FrameInfoVisualizer::destroyData() { mRects.reset(nullptr); } void FrameInfoVisualizer::addRect(Rect& r, float data, float* shapeOutput) { r.top = r.bottom - (data * mVerticalUnit); shapeOutput[0] = r.left; shapeOutput[1] = r.top; shapeOutput[2] = r.right; shapeOutput[3] = r.bottom; r.bottom = r.top; } void FrameInfoVisualizer::prepareShapes(const int baseline) { Rect r; r.right = mHorizontalUnit; for (size_t i = 0; i < mFrameSource.size(); i++) { const int shapeIndex = i * 4; r.bottom = baseline; addRect(r, recordDuration(i), mRects.get()[RECORD_INDEX] + shapeIndex); addRect(r, prepareDuration(i), mRects.get()[PREPARE_INDEX] + shapeIndex); addRect(r, issueDrawDuration(i), mRects.get()[PLAYBACK_INDEX] + shapeIndex); addRect(r, swapBuffersDuration(i), mRects.get()[SWAPBUFFERS_INDEX] + shapeIndex); r.translate(mHorizontalUnit, 0); } } void FrameInfoVisualizer::drawGraph(OpenGLRenderer* canvas) { SkPaint paint; for (int i = 0; i < NUM_ELEMENTS; i++) { paint.setColor(ELEMENT_COLORS[i]); canvas->drawRects(mRects.get()[i], mFrameSource.capacity() * 4, &paint); } } void FrameInfoVisualizer::drawCurrentFrame(OpenGLRenderer* canvas) { // This draws a solid rect over the entirety of the current frame's shape // To do so we use the bottom of mRects[0] and the top of mRects[NUM_ELEMENTS-1] // which will therefore fully overlap the previously drawn rects SkPaint paint; paint.setColor(CURRENT_FRAME_COLOR); const int i = (mFrameSource.size() - 1) * 4; canvas->drawRect(mRects.get()[0][i], mRects.get()[NUM_ELEMENTS-1][i+1], mRects.get()[0][i+2], mRects.get()[0][i+3], &paint); } void FrameInfoVisualizer::drawThreshold(OpenGLRenderer* canvas) { SkPaint paint; paint.setColor(THRESHOLD_COLOR); paint.setStrokeWidth(mThresholdStroke); float pts[4]; pts[0] = 0.0f; pts[1] = pts[3] = canvas->getViewportHeight() - (FRAME_THRESHOLD * mVerticalUnit); pts[2] = canvas->getViewportWidth(); canvas->drawLines(pts, 4, &paint); } bool FrameInfoVisualizer::consumeProperties() { bool changed = false; ProfileType newType = Properties::getProfileType(); if (newType != mType) { mType = newType; if (mType == ProfileType::None) { destroyData(); } else { createData(); } changed = true; } bool showDirty = Properties::showDirtyRegions; if (showDirty != mShowDirtyRegions) { mShowDirtyRegions = showDirty; changed = true; } return changed; } void FrameInfoVisualizer::dumpData(int fd) { RETURN_IF_PROFILING_DISABLED(); // This method logs the last N frames (where N is <= mDataSize) since the // last call to dumpData(). In other words if there's a dumpData(), draw frame, // dumpData(), the last dumpData() should only log 1 frame. FILE *file = fdopen(fd, "a"); fprintf(file, "\n\tDraw\tPrepare\tProcess\tExecute\n"); for (size_t i = 0; i < mFrameSource.size(); i++) { if (mFrameSource[i][FrameInfoIndex::kIntendedVsync] <= mLastFrameLogged) { continue; } mLastFrameLogged = mFrameSource[i][FrameInfoIndex::kIntendedVsync]; fprintf(file, "\t%3.2f\t%3.2f\t%3.2f\t%3.2f\n", recordDuration(i), prepareDuration(i), issueDrawDuration(i), swapBuffersDuration(i)); } fflush(file); } } /* namespace uirenderer */ } /* namespace android */