/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DRAWPROFILER_H #define DRAWPROFILER_H #include "FrameInfo.h" #include "Properties.h" #include "Rect.h" #include "utils/RingBuffer.h" #include #include namespace android { namespace uirenderer { class OpenGLRenderer; // TODO: This is a bit awkward as it needs to match the thing in CanvasContext // A better abstraction here would be nice but iterators are painful // and RingBuffer having the size baked into the template is also painful // But making DrawProfiler also be templated is ALSO painful // At least this is a compile failure if this doesn't match, so there's that. typedef RingBuffer FrameInfoSource; class FrameInfoVisualizer { public: FrameInfoVisualizer(FrameInfoSource& source); ~FrameInfoVisualizer(); bool consumeProperties(); void setDensity(float density); void unionDirty(SkRect* dirty); void draw(OpenGLRenderer* canvas); void dumpData(int fd); private: void createData(); void destroyData(); void initializeRects(const int baseline, const int width); void nextBarSegment(FrameInfoIndex start, FrameInfoIndex end); void drawGraph(OpenGLRenderer* canvas); void drawThreshold(OpenGLRenderer* canvas); inline float durationMS(size_t index, FrameInfoIndex start, FrameInfoIndex end) { float duration = mFrameSource[index].duration(start, end) * 0.000001f; // Clamp to large to avoid spiking off the top of the screen duration = duration > 50.0f ? 50.0f : duration; return duration > 0.0f ? duration : 0.0f; } ProfileType mType = ProfileType::None; float mDensity = 0; FrameInfoSource& mFrameSource; int mVerticalUnit = 0; int mThresholdStroke = 0; int mNumFastRects; std::unique_ptr mFastRects; int mNumJankyRects; std::unique_ptr mJankyRects; bool mShowDirtyRegions = false; SkRect mDirtyRegion; bool mFlashToggle = false; nsecs_t mLastFrameLogged = 0; }; } /* namespace uirenderer */ } /* namespace android */ #endif /* DRAWPROFILER_H */