/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GlopBuilder.h" #include "Caches.h" #include "Glop.h" #include "Matrix.h" #include "renderstate/MeshState.h" #include "renderstate/RenderState.h" #include "SkiaShader.h" #include "Texture.h" #include "utils/PaintUtils.h" #include "VertexBuffer.h" #include #include namespace android { namespace uirenderer { #define TRIGGER_STAGE(stageFlag) \ LOG_ALWAYS_FATAL_IF(stageFlag & mStageFlags, "Stage %d cannot be run twice"); \ mStageFlags = static_cast(mStageFlags | stageFlag) #define REQUIRE_STAGES(requiredFlags) \ LOG_ALWAYS_FATAL_IF((mStageFlags & requiredFlags) != requiredFlags, \ "not prepared for current stage") GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop) : mRenderState(renderState) , mCaches(caches) , mOutGlop(outGlop){ mStageFlags = kInitialStage; } GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp) { TRIGGER_STAGE(kMeshStage); const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags(); bool alphaVertex = flags & VertexBuffer::kAlpha; bool indices = flags & VertexBuffer::kIndices; mOutGlop->mesh.vertexFlags = alphaVertex ? kAlpha_Attrib : kNone_Attrib; mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; mOutGlop->mesh.vertexBufferObject = 0; mOutGlop->mesh.vertices = vertexBuffer.getBuffer(); mOutGlop->mesh.indexBufferObject = 0; mOutGlop->mesh.indices = vertexBuffer.getIndices(); mOutGlop->mesh.vertexCount = indices ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount(); mOutGlop->mesh.stride = alphaVertex ? kAlphaVertexStride : kVertexStride; mDescription.hasVertexAlpha = alphaVertex; mDescription.useShadowAlphaInterp = shadowInterp; return *this; } GlopBuilder& GlopBuilder::setMeshUnitQuad() { TRIGGER_STAGE(kMeshStage); mOutGlop->mesh.vertexFlags = kNone_Attrib; mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP; mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO(); mOutGlop->mesh.vertices = nullptr; mOutGlop->mesh.indexBufferObject = 0; mOutGlop->mesh.indices = nullptr; mOutGlop->mesh.vertexCount = 4; mOutGlop->mesh.stride = kTextureVertexStride; return *this; } GlopBuilder& GlopBuilder::setMeshIndexedQuads(void* vertexData, int quadCount) { TRIGGER_STAGE(kMeshStage); mOutGlop->mesh.vertexFlags = kNone_Attrib; mOutGlop->mesh.primitiveMode = GL_TRIANGLES; mOutGlop->mesh.vertexBufferObject = 0; mOutGlop->mesh.vertices = vertexData; mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO(); mOutGlop->mesh.indices = nullptr; mOutGlop->mesh.vertexCount = 6 * quadCount; mOutGlop->mesh.stride = kVertexStride; return *this; } GlopBuilder& GlopBuilder::setTransform(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset) { TRIGGER_STAGE(kTransformStage); mOutGlop->transform.ortho.load(ortho); mOutGlop->transform.canvas.load(transform); mOutGlop->transform.fudgingOffset = fudgingOffset; return *this; } GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) { TRIGGER_STAGE(kModelViewStage); mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f); mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f); mOutGlop->bounds = destination; return *this; } GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) { TRIGGER_STAGE(kModelViewStage); mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f); mOutGlop->bounds = source; mOutGlop->bounds.translate(offsetX, offsetY); return *this; } GlopBuilder& GlopBuilder::setOptionalPaint(const SkPaint* paint, float alphaScale) { if (paint) { return setPaint(*paint, alphaScale); } TRIGGER_STAGE(kFillStage); REQUIRE_STAGES(kMeshStage); mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale }; const bool SWAP_SRC_DST = false; // TODO: account for texture blend if (alphaScale < 1.0f || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)) { Blend::getFactors(SkXfermode::kSrcOver_Mode, SWAP_SRC_DST, &mOutGlop->blend.src, &mOutGlop->blend.dst); } else { mOutGlop->blend = { GL_ZERO, GL_ZERO }; } return *this; } GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) { TRIGGER_STAGE(kFillStage); REQUIRE_STAGES(kMeshStage); const SkShader* shader = paint.getShader(); const SkColorFilter* colorFilter = paint.getColorFilter(); SkXfermode::Mode mode = PaintUtils::getXfermode(paint.getXfermode()); if (mode != SkXfermode::kClear_Mode) { int color = paint.getColor(); float alpha = (SkColorGetA(color) / 255.0f) * alphaScale; if (!shader) { float colorScale = alpha / 255.0f; mOutGlop->fill.color = { alpha, colorScale * SkColorGetR(color), colorScale * SkColorGetG(color), colorScale * SkColorGetB(color) }; } else { mOutGlop->fill.color = { alpha, 1, 1, 1 }; } } else { mOutGlop->fill.color = { 1, 0, 0, 0 }; } const bool SWAP_SRC_DST = false; mOutGlop->blend = { GL_ZERO, GL_ZERO }; if (mOutGlop->fill.color.a < 1.0f || (mOutGlop->mesh.vertexFlags & kAlpha_Attrib) || PaintUtils::isBlendedShader(shader) || PaintUtils::isBlendedColorFilter(colorFilter) || mode != SkXfermode::kSrcOver_Mode) { if (CC_LIKELY(mode <= SkXfermode::kScreen_Mode)) { Blend::getFactors(mode, SWAP_SRC_DST, &mOutGlop->blend.src, &mOutGlop->blend.dst); } else { // These blend modes are not supported by OpenGL directly and have // to be implemented using shaders. Since the shader will perform // the blending, don't enable GL blending off here // If the blend mode cannot be implemented using shaders, fall // back to the default SrcOver blend mode instead if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) { mDescription.framebufferMode = mode; mDescription.swapSrcDst = SWAP_SRC_DST; // blending in shader, don't enable } else { // unsupported Blend::getFactors(SkXfermode::kSrcOver_Mode, SWAP_SRC_DST, &mOutGlop->blend.src, &mOutGlop->blend.dst); } } } if (shader) { SkiaShader::describe(&mCaches, mDescription, mCaches.extensions(), *shader); // TODO: store shader data LOG_ALWAYS_FATAL("shaders not yet supported"); } if (colorFilter) { SkColor color; SkXfermode::Mode mode; SkScalar srcColorMatrix[20]; if (colorFilter->asColorMode(&color, &mode)) { mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::kColorBlend; mDescription.colorMode = mode; const float alpha = SkColorGetA(color) / 255.0f; float colorScale = alpha / 255.0f; mOutGlop->fill.filter.color = { alpha, colorScale * SkColorGetR(color), colorScale * SkColorGetG(color), colorScale * SkColorGetB(color), }; } else if (colorFilter->asColorMatrix(srcColorMatrix)) { mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::kColorMatrix; float* colorMatrix = mOutGlop->fill.filter.matrix.matrix; memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float)); memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float)); memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float)); memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float)); // Skia uses the range [0..255] for the addition vector, but we need // the [0..1] range to apply the vector in GLSL float* colorVector = mOutGlop->fill.filter.matrix.vector; colorVector[0] = srcColorMatrix[4] / 255.0f; colorVector[1] = srcColorMatrix[9] / 255.0f; colorVector[2] = srcColorMatrix[14] / 255.0f; colorVector[3] = srcColorMatrix[19] / 255.0f; } else { LOG_ALWAYS_FATAL("unsupported ColorFilter"); } } else { mOutGlop->fill.filterMode = ProgramDescription::kColorNone; } return *this; } void GlopBuilder::build() { REQUIRE_STAGES(kAllStages); mDescription.modulate = mOutGlop->fill.color.a < 1.0f; mOutGlop->fill.program = mCaches.programCache.get(mDescription); mOutGlop->transform.canvas.mapRect(mOutGlop->bounds); } } /* namespace uirenderer */ } /* namespace android */