/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include #include #include "GradientCache.h" #include "Properties.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// GradientCache::GradientCache(): mCache(GenerationCache::kUnlimitedCapacity), mSize(0), mMaxSize(MB(DEFAULT_GRADIENT_CACHE_SIZE)) { char property[PROPERTY_VALUE_MAX]; if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) { LOGD(" Setting gradient cache size to %sMB", property); setMaxSize(MB(atof(property))); } else { LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE); } mCache.setOnEntryRemovedListener(this); } GradientCache::GradientCache(uint32_t maxByteSize): mCache(GenerationCache::kUnlimitedCapacity), mSize(0), mMaxSize(maxByteSize) { mCache.setOnEntryRemovedListener(this); } GradientCache::~GradientCache() { mCache.clear(); } /////////////////////////////////////////////////////////////////////////////// // Size management /////////////////////////////////////////////////////////////////////////////// uint32_t GradientCache::getSize() { return mSize; } uint32_t GradientCache::getMaxSize() { return mMaxSize; } void GradientCache::setMaxSize(uint32_t maxSize) { mMaxSize = maxSize; while (mSize > mMaxSize) { mCache.removeOldest(); } } /////////////////////////////////////////////////////////////////////////////// // Callbacks /////////////////////////////////////////////////////////////////////////////// void GradientCache::operator()(SkShader*& shader, Texture*& texture) { // Already locked here if (shader) { const uint32_t size = texture->width * texture->height * 4; mSize -= size; } if (texture) { glDeleteTextures(1, &texture->id); delete texture; } } /////////////////////////////////////////////////////////////////////////////// // Caching /////////////////////////////////////////////////////////////////////////////// Texture* GradientCache::get(SkShader* shader) { return mCache.get(shader); } void GradientCache::remove(SkShader* shader) { mCache.remove(shader); } void GradientCache::removeDeferred(SkShader* shader) { Mutex::Autolock _l(mLock); mGarbage.push(shader); } void GradientCache::clearGarbage() { Mutex::Autolock _l(mLock); size_t count = mGarbage.size(); for (size_t i = 0; i < count; i++) { mCache.remove(mGarbage.itemAt(i)); } mGarbage.clear(); } void GradientCache::clear() { mCache.clear(); } Texture* GradientCache::addLinearGradient(SkShader* shader, uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) { SkBitmap bitmap; bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1024, 1); bitmap.allocPixels(); bitmap.eraseColor(0); SkCanvas canvas(bitmap); SkPoint points[2]; points[0].set(0.0f, 0.0f); points[1].set(bitmap.width(), 0.0f); SkShader* localShader = SkGradientShader::CreateLinear(points, reinterpret_cast(colors), positions, count, tileMode); SkPaint p; p.setStyle(SkPaint::kStrokeAndFill_Style); p.setShader(localShader)->unref(); canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 1.0f, p); // Asume the cache is always big enough const uint32_t size = bitmap.rowBytes() * bitmap.height(); while (mSize + size > mMaxSize) { mCache.removeOldest(); } Texture* texture = new Texture; generateTexture(&bitmap, texture); mSize += size; mCache.put(shader, texture); return texture; } void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) { SkAutoLockPixels autoLock(*bitmap); if (!bitmap->readyToDraw()) { LOGE("Cannot generate texture from shader"); return; } texture->generation = bitmap->getGenerationID(); texture->width = bitmap->width(); texture->height = bitmap->height(); glGenTextures(1, &texture->id); glBindTexture(GL_TEXTURE_2D, texture->id); glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); texture->blend = !bitmap->isOpaque(); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } }; // namespace uirenderer }; // namespace android