/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_GRADIENT_CACHE_H #define ANDROID_HWUI_GRADIENT_CACHE_H #include #include #include #include "Texture.h" #include "utils/Compare.h" #include "utils/GenerationCache.h" namespace android { namespace uirenderer { struct GradientCacheEntry { GradientCacheEntry() { count = 0; colors = NULL; positions = NULL; tileMode = SkShader::kClamp_TileMode; } GradientCacheEntry(uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) { copy(colors, positions, count, tileMode); } GradientCacheEntry(const GradientCacheEntry& entry) { copy(entry.colors, entry.positions, entry.count, entry.tileMode); } ~GradientCacheEntry() { delete[] colors; delete[] positions; } GradientCacheEntry& operator=(const GradientCacheEntry& entry) { if (this != &entry) { delete[] colors; delete[] positions; copy(entry.colors, entry.positions, entry.count, entry.tileMode); } return *this; } bool operator<(const GradientCacheEntry& r) const { const GradientCacheEntry& rhs = (const GradientCacheEntry&) r; LTE_INT(count) { LTE_INT(tileMode) { int result = memcmp(colors, rhs.colors, count * sizeof(uint32_t)); if (result< 0) return true; else if (result == 0) { result = memcmp(positions, rhs.positions, count * sizeof(float)); if (result < 0) return true; } } } return false; } uint32_t* colors; float* positions; int count; SkShader::TileMode tileMode; private: void copy(uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) { this->count = count; this->colors = new uint32_t[count]; this->positions = new float[count]; this->tileMode = tileMode; memcpy(this->colors, colors, count * sizeof(uint32_t)); memcpy(this->positions, positions, count * sizeof(float)); } }; // GradientCacheEntry /** * A simple LRU gradient cache. The cache has a maximum size expressed in bytes. * Any texture added to the cache causing the cache to grow beyond the maximum * allowed size will also cause the oldest texture to be kicked out. */ class GradientCache: public OnEntryRemoved { public: GradientCache(); GradientCache(uint32_t maxByteSize); ~GradientCache(); /** * Used as a callback when an entry is removed from the cache. * Do not invoke directly. */ void operator()(GradientCacheEntry& shader, Texture*& texture); /** * Returns the texture associated with the specified shader. */ Texture* get(uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode = SkShader::kClamp_TileMode); /** * Clears the cache. This causes all textures to be deleted. */ void clear(); /** * Sets the maximum size of the cache in bytes. */ void setMaxSize(uint32_t maxSize); /** * Returns the maximum size of the cache in bytes. */ uint32_t getMaxSize(); /** * Returns the current size of the cache in bytes. */ uint32_t getSize(); private: /** * Adds a new linear gradient to the cache. The generated texture is * returned. */ Texture* addLinearGradient(GradientCacheEntry& gradient, uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode = SkShader::kClamp_TileMode); void generateTexture(SkBitmap* bitmap, Texture* texture); GenerationCache mCache; uint32_t mSize; uint32_t mMaxSize; Vector mGarbage; mutable Mutex mLock; }; // class GradientCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_GRADIENT_CACHE_H