/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include "Caches.h" #include "Image.h" namespace android { namespace uirenderer { Image::Image(sp buffer) { // Create the EGLImage object that maps the GraphicBuffer EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer(); EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs); if (mImage == EGL_NO_IMAGE_KHR) { ALOGW("Error creating image (%#x)", eglGetError()); mTexture = 0; } else { // Create a 2D texture to sample from the EGLImage glGenTextures(1, &mTexture); Caches::getInstance().textureState().bindTexture(mTexture); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage); GLenum status = GL_NO_ERROR; while ((status = glGetError()) != GL_NO_ERROR) { ALOGW("Error creating image (%#x)", status); } } } Image::~Image() { if (mImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage); mImage = EGL_NO_IMAGE_KHR; Caches::getInstance().textureState().deleteTexture(mTexture); mTexture = 0; } } }; // namespace uirenderer }; // namespace android