/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_IMAGE_H #define ANDROID_HWUI_IMAGE_H #include #include #include #include #include namespace android { namespace uirenderer { /** * A simple wrapper that creates an EGLImage and a texture for a GraphicBuffer. */ class Image { public: /** * Creates a new image from the specified graphic buffer. If the image * cannot be created, getTexture() will return 0 and getImage() will * return EGL_NO_IMAGE_KHR. */ Image(sp buffer); ~Image(); /** * Returns the name of the GL texture that can be used to sample * from this image. */ GLuint getTexture() const { return mTexture; } /** * Returns the name of the EGL image represented by this object. */ EGLImageKHR getImage() const { return mImage; } private: GLuint mTexture; EGLImageKHR mImage; }; // class Image }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_IMAGE_H