/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include "Debug.h" #include "LayerCache.h" #include "Properties.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// LayerCache::LayerCache(): mSize(0), mMaxSize(MB(DEFAULT_LAYER_CACHE_SIZE)) { char property[PROPERTY_VALUE_MAX]; if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) { INIT_LOGD(" Setting layer cache size to %sMB", property); setMaxSize(MB(atof(property))); } else { INIT_LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE); } } LayerCache::~LayerCache() { clear(); } /////////////////////////////////////////////////////////////////////////////// // Size management /////////////////////////////////////////////////////////////////////////////// uint32_t LayerCache::getSize() { return mSize; } uint32_t LayerCache::getMaxSize() { return mMaxSize; } void LayerCache::setMaxSize(uint32_t maxSize) { clear(); mMaxSize = maxSize; } /////////////////////////////////////////////////////////////////////////////// // Caching /////////////////////////////////////////////////////////////////////////////// void LayerCache::deleteLayer(Layer* layer) { if (layer) { mSize -= layer->width * layer->height * 4; glDeleteTextures(1, &layer->texture); delete layer; } } void LayerCache::clear() { size_t count = mCache.size(); for (size_t i = 0; i < count; i++) { deleteLayer(mCache.itemAt(i).mLayer); } mCache.clear(); } Layer* LayerCache::get(const uint32_t width, const uint32_t height) { Layer* layer = NULL; LayerEntry entry(width, height); ssize_t index = mCache.indexOf(entry); if (index >= 0) { entry = mCache.itemAt(index); mCache.removeAt(index); layer = entry.mLayer; mSize -= layer->width * layer->height * 4; LAYER_LOGD("Reusing layer %dx%d", layer->width, layer->height); } else { LAYER_LOGD("Creating new layer %dx%d", entry.mWidth, entry.mHeight); layer = new Layer(entry.mWidth, entry.mHeight); layer->blend = true; layer->empty = true; layer->fbo = 0; layer->colorFilter = NULL; glGenTextures(1, &layer->texture); glBindTexture(GL_TEXTURE_2D, layer->texture); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); #if DEBUG_LAYERS size_t size = mCache.size(); for (size_t i = 0; i < size; i++) { const LayerEntry& entry = mCache.itemAt(i); LAYER_LOGD(" Layer size %dx%d", entry.mWidth, entry.mHeight); } #endif } return layer; } bool LayerCache::resize(Layer* layer, const uint32_t width, const uint32_t height) { // TODO: We should be smarter and see if we have a texture of the appropriate // size already in the cache, and reuse it instead of creating a new one LayerEntry entry(width, height); if (entry.mWidth <= layer->width && entry.mHeight <= layer->height) { return true; } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, layer->texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, entry.mWidth, entry.mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); if (glGetError() != GL_NO_ERROR) { return false; } layer->width = entry.mWidth; layer->height = entry.mHeight; return true; } bool LayerCache::put(Layer* layer) { const uint32_t size = layer->width * layer->height * 4; // Don't even try to cache a layer that's bigger than the cache if (size < mMaxSize) { // TODO: Use an LRU while (mSize + size > mMaxSize) { size_t position = 0; #if LAYER_REMOVE_BIGGEST position = mCache.size() - 1; #endif Layer* victim = mCache.itemAt(position).mLayer; deleteLayer(victim); mCache.removeAt(position); LAYER_LOGD(" Deleting layer %.2fx%.2f", victim->layer.getWidth(), victim->layer.getHeight()); } LayerEntry entry(layer); mCache.add(entry); mSize += size; return true; } return false; } }; // namespace uirenderer }; // namespace android