/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_LAYER_RENDERER_H #define ANDROID_HWUI_LAYER_RENDERER_H #include "OpenGLRenderer.h" #include "Layer.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Defines /////////////////////////////////////////////////////////////////////////////// // Debug #if DEBUG_LAYER_RENDERER #define LAYER_RENDERER_LOGD(...) LOGD(__VA_ARGS__) #else #define LAYER_RENDERER_LOGD(...) #endif /////////////////////////////////////////////////////////////////////////////// // Renderer /////////////////////////////////////////////////////////////////////////////// class LayerRenderer: public OpenGLRenderer { public: LayerRenderer(Layer* layer): mLayer(layer) { } ~LayerRenderer() { } void prepareDirty(float left, float top, float right, float bottom, bool opaque); void finish(); bool hasLayer(); Region* getRegion(); GLint getTargetFbo(); static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false); static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height); static void destroyLayer(Layer* layer); static void destroyLayerDeferred(Layer* layer); private: void generateMesh(); Layer* mLayer; }; // class LayerRenderer }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_LAYER_RENDERER_H