/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_MATRIX_H #define ANDROID_HWUI_MATRIX_H #include #include #include "Rect.h" namespace android { namespace uirenderer { #define SK_MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]" #define SK_MATRIX_ARGS(m) \ (m)->get(0), (m)->get(1), (m)->get(2), \ (m)->get(3), (m)->get(4), (m)->get(5), \ (m)->get(6), (m)->get(7), (m)->get(8) #define MATRIX_4_STRING "[%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" \ " [%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" #define MATRIX_4_ARGS(m) \ (m)->data[0], (m)->data[4], (m)->data[8], (m)->data[12], \ (m)->data[1], (m)->data[5], (m)->data[9], (m)->data[13], \ (m)->data[2], (m)->data[6], (m)->data[10], (m)->data[14], \ (m)->data[3], (m)->data[7], (m)->data[11], (m)->data[15] \ /////////////////////////////////////////////////////////////////////////////// // Classes /////////////////////////////////////////////////////////////////////////////// class ANDROID_API Matrix4 { public: float data[16]; enum Entry { kScaleX = 0, kSkewY = 1, kPerspective0 = 3, kSkewX = 4, kScaleY = 5, kPerspective1 = 7, kScaleZ = 10, kTranslateX = 12, kTranslateY = 13, kTranslateZ = 14, kPerspective2 = 15 }; // NOTE: The flags from kTypeIdentity to kTypePerspective // must be kept in sync with the type flags found // in SkMatrix enum Type { kTypeIdentity = 0, kTypeTranslate = 0x1, kTypeScale = 0x2, kTypeAffine = 0x4, kTypePerspective = 0x8, kTypeRectToRect = 0x10, kTypeUnknown = 0x20, }; static const int sGeometryMask = 0xf; Matrix4() { loadIdentity(); } Matrix4(const float* v) { load(v); } Matrix4(const Matrix4& v) { load(v); } Matrix4(const SkMatrix& v) { load(v); } float operator[](int index) const { return data[index]; } float& operator[](int index) { mType = kTypeUnknown; return data[index]; } Matrix4& operator=(const SkMatrix& v) { load(v); return *this; } friend bool operator==(const Matrix4& a, const Matrix4& b) { return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float)); } friend bool operator!=(const Matrix4& a, const Matrix4& b) { return !(a == b); } void loadIdentity(); void load(const float* v); void load(const Matrix4& v); void load(const SkMatrix& v); void loadInverse(const Matrix4& v); void loadTranslate(float x, float y, float z); void loadScale(float sx, float sy, float sz); void loadSkew(float sx, float sy); void loadRotate(float angle); void loadRotate(float angle, float x, float y, float z); void loadMultiply(const Matrix4& u, const Matrix4& v); void loadOrtho(float left, float right, float bottom, float top, float near, float far); uint8_t getType() const; void multiply(const Matrix4& v) { Matrix4 u; u.loadMultiply(*this, v); load(u); } void multiply(float v); void translate(float x, float y, float z = 0) { if ((getType() & sGeometryMask) <= kTypeTranslate) { data[kTranslateX] += x; data[kTranslateY] += y; data[kTranslateZ] += z; } else { // Doing a translation will only affect the translate bit of the type // Save the type uint8_t type = mType; Matrix4 u; u.loadTranslate(x, y, z); multiply(u); // Restore the type and fix the translate bit mType = type; if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) { mType |= kTypeTranslate; } else { mType &= ~kTypeTranslate; } } } void scale(float sx, float sy, float sz) { Matrix4 u; u.loadScale(sx, sy, sz); multiply(u); } void skew(float sx, float sy) { Matrix4 u; u.loadSkew(sx, sy); multiply(u); } void rotate(float angle, float x, float y, float z) { Matrix4 u; u.loadRotate(angle, x, y, z); multiply(u); } /** * If the matrix is identity or translate and/or scale. */ bool isSimple() const; bool isPureTranslate() const; bool isIdentity() const; bool isPerspective() const; bool rectToRect() const; bool positiveScale() const; bool changesBounds() const; void copyTo(float* v) const; void copyTo(SkMatrix& v) const; float mapZ(const Vector3& orig) const; void mapPoint3d(Vector3& vec) const; void mapPoint(float& x, float& y) const; // 2d only void mapRect(Rect& r) const; // 2d only float getTranslateX() const; float getTranslateY() const; void decomposeScale(float& sx, float& sy) const; void dump(const char* label = NULL) const; static const Matrix4& identity(); private: mutable uint8_t mType; inline float get(int i, int j) const { return data[i * 4 + j]; } inline void set(int i, int j, float v) { data[i * 4 + j] = v; } uint8_t getGeometryType() const; }; // class Matrix4 /////////////////////////////////////////////////////////////////////////////// // Types /////////////////////////////////////////////////////////////////////////////// typedef Matrix4 mat4; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_MATRIX_H