/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include "OpenGLDebugRenderer.h" namespace android { namespace uirenderer { void OpenGLDebugRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { mPrimitivesCount = 0; LOGD("========= Frame start ========="); OpenGLRenderer::prepareDirty(left, top, right, bottom, opaque); } void OpenGLDebugRenderer::finish() { LOGD("========= Frame end ========="); LOGD("Primitives draw count = %d", mPrimitivesCount); OpenGLRenderer::finish(); } void OpenGLDebugRenderer::composeLayer(sp current, sp previous) { mPrimitivesCount++; StopWatch w("composeLayer"); return OpenGLRenderer::composeLayer(current, previous); } int OpenGLDebugRenderer::saveLayer(float left, float top, float right, float bottom, SkPaint* p, int flags) { mPrimitivesCount++; StopWatch w("saveLayer"); return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags); } bool OpenGLDebugRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) { mPrimitivesCount++; StopWatch w("drawDisplayList"); return OpenGLRenderer::drawDisplayList(displayList); } void OpenGLDebugRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawLayer"); OpenGLRenderer::drawLayer(layer, x, y, paint); } void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawBitmap"); OpenGLRenderer::drawBitmap(bitmap, left, top, paint); } void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawBitmapMatrix"); OpenGLRenderer::drawBitmap(bitmap, matrix, paint); } void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawBitmapRect"); OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom, dstLeft, dstTop, dstRight, dstBottom, paint); } void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawPatch"); OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors, left, top, right, bottom, paint); } void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) { mPrimitivesCount++; StopWatch w("drawColor"); OpenGLRenderer::drawColor(color, mode); } void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawRect"); OpenGLRenderer::drawRect(left, top, right, bottom, paint); } void OpenGLDebugRenderer::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawRoundRect"); OpenGLRenderer::drawRoundRect(left, top, right, bottom, rx, ry, paint); } void OpenGLDebugRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawCircle"); OpenGLRenderer::drawCircle(x, y, radius, paint); } void OpenGLDebugRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawOval"); OpenGLRenderer::drawOval(left, top, right, bottom, paint); } void OpenGLDebugRenderer::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawArc"); OpenGLRenderer::drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint); } void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawPath"); OpenGLRenderer::drawPath(path, paint); } void OpenGLDebugRenderer::drawLines(float* points, int count, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawLines"); OpenGLRenderer::drawLines(points, count, paint); } void OpenGLDebugRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint) { mPrimitivesCount++; StopWatch w("drawText"); OpenGLRenderer::drawText(text, bytesCount, count, x, y, paint); } }; // namespace uirenderer }; // namespace android