/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H #define ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H #include "OpenGLRenderer.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Renderer /////////////////////////////////////////////////////////////////////////////// class OpenGLDebugRenderer: public OpenGLRenderer { public: OpenGLDebugRenderer(): mPrimitivesCount(0) { } ~OpenGLDebugRenderer() { } void prepareDirty(float left, float top, float right, float bottom, bool opaque); void finish(); int saveLayer(float left, float top, float right, float bottom, SkPaint* p, int flags); bool drawDisplayList(DisplayList* displayList, uint32_t level = 0); void drawLayer(Layer* layer, float x, float y, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint); void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint); void drawColor(int color, SkXfermode::Mode mode); void drawRect(float left, float top, float right, float bottom, SkPaint* paint); void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, SkPaint* paint); void drawCircle(float x, float y, float radius, SkPaint* paint); void drawOval(float left, float top, float right, float bottom, SkPaint* paint); void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); void drawPath(SkPath* path, SkPaint* paint); void drawLines(float* points, int count, SkPaint* paint); void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint); protected: void composeLayer(sp current, sp previous); private: uint32_t mPrimitivesCount; }; // class OpenGLDebugRenderer }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H