/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include #include #include #include #include #include #include "OpenGLRenderer.h" #include "Matrix.h" namespace android { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// OpenGLRenderer::OpenGLRenderer() { LOGD("Create OpenGLRenderer"); } OpenGLRenderer::~OpenGLRenderer() { LOGD("Destroy OpenGLRenderer"); } /////////////////////////////////////////////////////////////////////////////// // Setup /////////////////////////////////////////////////////////////////////////////// void OpenGLRenderer::setViewport(int width, int height) { glViewport(0, 0, width, height); mat4 ortho; ortho.loadOrtho(0, width, height, 0, 0, 1); ortho.copyTo(mOrthoMatrix); mWidth = width; mHeight = height; } void OpenGLRenderer::prepare() { mSnapshot = &mFirstSnapshot; mSaveCount = 0; glDisable(GL_SCISSOR_TEST); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight); } /////////////////////////////////////////////////////////////////////////////// // State management /////////////////////////////////////////////////////////////////////////////// int OpenGLRenderer::getSaveCount() const { return mSaveCount; } int OpenGLRenderer::save(int flags) { return saveSnapshot(); } void OpenGLRenderer::restore() { if (mSaveCount == 0) return; if (restoreSnapshot()) { setScissorFromClip(); } } void OpenGLRenderer::restoreToCount(int saveCount) { if (saveCount <= 0 || saveCount > mSaveCount) return; bool restoreClip = false; while (mSaveCount != saveCount - 1) { restoreClip |= restoreSnapshot(); } if (restoreClip) { setScissorFromClip(); } } int OpenGLRenderer::saveSnapshot() { mSnapshot = new Snapshot(mSnapshot); return ++mSaveCount; } bool OpenGLRenderer::restoreSnapshot() { // TODO: handle local transformations bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; mSaveCount--; // Do not merge these two lines! sp previous = mSnapshot->previous; mSnapshot = previous; return restoreClip; } /////////////////////////////////////////////////////////////////////////////// // Transforms /////////////////////////////////////////////////////////////////////////////// void OpenGLRenderer::translate(float dx, float dy) { mSnapshot->transform.translate(dx, dy, 0.0f); } void OpenGLRenderer::rotate(float degrees) { mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f); } void OpenGLRenderer::scale(float sx, float sy) { mSnapshot->transform.scale(sx, sy, 1.0f); } void OpenGLRenderer::setMatrix(SkMatrix* matrix) { mSnapshot->transform.load(*matrix); } void OpenGLRenderer::getMatrix(SkMatrix* matrix) { mSnapshot->transform.copyTo(*matrix); } void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { mat4 m(*matrix); mSnapshot->transform.multiply(m); } /////////////////////////////////////////////////////////////////////////////// // Clipping /////////////////////////////////////////////////////////////////////////////// void OpenGLRenderer::setScissorFromClip() { Rect* clip = &(mSnapshot->clipRect); glScissor(clip->left, clip->top, clip->getWidth(), clip->getHeight()); } bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) { // TODO: take local translate transform into account bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom); if (clipped) { mSnapshot->flags |= Snapshot::kFlagClipSet; setScissorFromClip(); } return clipped; } /////////////////////////////////////////////////////////////////////////////// // Drawing /////////////////////////////////////////////////////////////////////////////// void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { LOGD("Drawing color"); } }; // namespace android