/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_PATCH_H #define ANDROID_HWUI_PATCH_H #include #include #include #include "Rect.h" #include "Vertex.h" #include "utils/Compare.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // 9-patch structures /////////////////////////////////////////////////////////////////////////////// /** * Description of a patch. */ struct PatchDescription { PatchDescription(): bitmapWidth(0), bitmapHeight(0), pixelWidth(0), pixelHeight(0), xCount(0), yCount(0), emptyCount(0), colorKey(0) { } PatchDescription(const float bitmapWidth, const float bitmapHeight, const float pixelWidth, const float pixelHeight, const uint32_t xCount, const uint32_t yCount, const int8_t emptyCount, const uint32_t colorKey): bitmapWidth(bitmapWidth), bitmapHeight(bitmapHeight), pixelWidth(pixelWidth), pixelHeight(pixelHeight), xCount(xCount), yCount(yCount), emptyCount(emptyCount), colorKey(colorKey) { } PatchDescription(const PatchDescription& description): bitmapWidth(description.bitmapWidth), bitmapHeight(description.bitmapHeight), pixelWidth(description.pixelWidth), pixelHeight(description.pixelHeight), xCount(description.xCount), yCount(description.yCount), emptyCount(description.emptyCount), colorKey(description.colorKey) { } float bitmapWidth; float bitmapHeight; float pixelWidth; float pixelHeight; uint32_t xCount; uint32_t yCount; int8_t emptyCount; uint32_t colorKey; bool operator<(const PatchDescription& rhs) const { LTE_FLOAT(bitmapWidth) { LTE_FLOAT(bitmapHeight) { LTE_FLOAT(pixelWidth) { LTE_FLOAT(pixelHeight) { LTE_INT(xCount) { LTE_INT(yCount) { LTE_INT(emptyCount) { LTE_INT(colorKey) return false; } } } } } } } return false; } }; // struct PatchDescription /** * An OpenGL patch. This contains an array of vertices and an array of * indices to render the vertices. */ struct Patch { Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads = 0); ~Patch(); void updateVertices(const float bitmapWidth, const float bitmapHeight, float left, float top, float right, float bottom, const int32_t* xDivs, const int32_t* yDivs, const uint32_t width, const uint32_t height, const uint32_t colorKey = 0); GLuint meshBuffer; uint32_t verticesCount; Vector quads; bool hasEmptyQuads; private: TextureVertex* mVertices; void generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2, const int32_t xDivs[], uint32_t xCount, float stretchX, float width, float bitmapWidth, uint32_t& quadCount, const uint32_t colorKey); void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount, const uint32_t colorKey); }; // struct Patch }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_PATCH_H