/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include #include "PathCache.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// PathCache::PathCache(uint32_t maxByteSize): mCache(GenerationCache::kUnlimitedCapacity), mSize(0), mMaxSize(maxByteSize) { mCache.setOnEntryRemovedListener(this); GLint maxTextureSize; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); mMaxTextureSize = maxTextureSize; } PathCache::~PathCache() { mCache.clear(); } /////////////////////////////////////////////////////////////////////////////// // Size management /////////////////////////////////////////////////////////////////////////////// uint32_t PathCache::getSize() { return mSize; } uint32_t PathCache::getMaxSize() { return mMaxSize; } void PathCache::setMaxSize(uint32_t maxSize) { mMaxSize = maxSize; while (mSize > mMaxSize) { mCache.removeOldest(); } } /////////////////////////////////////////////////////////////////////////////// // Callbacks /////////////////////////////////////////////////////////////////////////////// void PathCache::operator()(PathCacheEntry& path, PathTexture*& texture) { const uint32_t size = texture->width * texture->height; mSize -= size; if (texture) { glDeleteTextures(1, &texture->id); delete texture; } } /////////////////////////////////////////////////////////////////////////////// // Caching /////////////////////////////////////////////////////////////////////////////// PathTexture* PathCache::get(SkPath* path, SkPaint* paint) { PathCacheEntry entry(path, paint); PathTexture* texture = mCache.get(entry); if (!texture) { texture = addTexture(entry, path, paint); } else if (path->getGenerationID() != texture->generation) { mCache.remove(entry); texture = addTexture(entry, path, paint); } return texture; } PathTexture* PathCache::addTexture(const PathCacheEntry& entry, const SkPath *path, const SkPaint* paint) { const SkRect& bounds = path->getBounds(); const float pathWidth = bounds.width(); const float pathHeight = bounds.height(); if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) { LOGW("Path too large to be rendered into a texture"); return NULL; } const float offset = entry.strokeWidth * 1.5f; const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5); const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5); const uint32_t size = width * height; // Don't even try to cache a bitmap that's bigger than the cache if (size < mMaxSize) { while (mSize + size > mMaxSize) { mCache.removeOldest(); } } PathTexture* texture = new PathTexture; texture->left = bounds.fLeft; texture->top = bounds.fTop; texture->offset = offset; texture->width = width; texture->height = height; texture->generation = path->getGenerationID(); SkBitmap bitmap; bitmap.setConfig(SkBitmap::kA8_Config, width, height); bitmap.allocPixels(); bitmap.eraseColor(0); SkCanvas canvas(bitmap); canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset); canvas.drawPath(*path, *paint); generateTexture(bitmap, texture); if (size < mMaxSize) { mSize += size; mCache.put(entry, texture); } else { texture->cleanup = true; } return texture; } void PathCache::clear() { mCache.clear(); } void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { SkAutoLockPixels alp(bitmap); if (!bitmap.readyToDraw()) { LOGE("Cannot generate texture from bitmap"); return; } glGenTextures(1, &texture->id); glBindTexture(GL_TEXTURE_2D, texture->id); // Textures are Alpha8 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); texture->blend = true; glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } }; // namespace uirenderer }; // namespace android