/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_PATH_CACHE_H #define ANDROID_HWUI_PATH_CACHE_H #include #include "Debug.h" #include "ShapeCache.h" #include "utils/Compare.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Classes /////////////////////////////////////////////////////////////////////////////// struct PathCacheEntry: public ShapeCacheEntry { PathCacheEntry(SkPath* path, SkPaint* paint): ShapeCacheEntry(ShapeCacheEntry::kShapePath, paint) { this->path = path; } PathCacheEntry(): ShapeCacheEntry() { path = NULL; } PathCacheEntry(const PathCacheEntry& entry): ShapeCacheEntry(entry) { path = entry.path; } bool lessThan(const ShapeCacheEntry& r) const { const PathCacheEntry& rhs = (const PathCacheEntry&) r; LTE_INT(path) { return false; } return false; } SkPath* path; }; // PathCacheEntry /** * A simple LRU path cache. The cache has a maximum size expressed in bytes. * Any texture added to the cache causing the cache to grow beyond the maximum * allowed size will also cause the oldest texture to be kicked out. */ class PathCache: public ShapeCache { public: PathCache(); /** * Returns the texture associated with the specified path. If the texture * cannot be found in the cache, a new texture is generated. */ PathTexture* get(SkPath* path, SkPaint* paint); /** * Removes an entry. */ void remove(SkPath* path); /** * Removes the specified path. This is meant to be called from threads * that are not the EGL context thread. */ void removeDeferred(SkPath* path); /** * Process deferred removals. */ void clearGarbage(); private: Vector mGarbage; mutable Mutex mLock; }; // class PathCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_PATH_CACHE_H