/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include "Caches.h" #include "Debug.h" #include "Extensions.h" #include "PixelBuffer.h" #include "Properties.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // CPU pixel buffer /////////////////////////////////////////////////////////////////////////////// class CpuPixelBuffer: public PixelBuffer { public: CpuPixelBuffer(GLenum format, uint32_t width, uint32_t height); ~CpuPixelBuffer(); uint8_t* map(AccessMode mode = kAccessMode_ReadWrite); void unmap(); uint8_t* getMappedPointer() const; void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset); private: uint8_t* mBuffer; }; CpuPixelBuffer::CpuPixelBuffer(GLenum format, uint32_t width, uint32_t height): PixelBuffer(format, width, height) { mBuffer = new uint8_t[width * height * formatSize(format)]; } CpuPixelBuffer::~CpuPixelBuffer() { delete[] mBuffer; } uint8_t* CpuPixelBuffer::map(AccessMode mode) { if (mAccessMode == kAccessMode_None) { mAccessMode = mode; } return mBuffer; } void CpuPixelBuffer::unmap() { mAccessMode = kAccessMode_None; } uint8_t* CpuPixelBuffer::getMappedPointer() const { return mAccessMode == kAccessMode_None ? NULL : mBuffer; } void CpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat, GL_UNSIGNED_BYTE, mBuffer + offset); } /////////////////////////////////////////////////////////////////////////////// // GPU pixel buffer /////////////////////////////////////////////////////////////////////////////// class GpuPixelBuffer: public PixelBuffer { public: GpuPixelBuffer(GLenum format, uint32_t width, uint32_t height); ~GpuPixelBuffer(); uint8_t* map(AccessMode mode = kAccessMode_ReadWrite); void unmap(); uint8_t* getMappedPointer() const; void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset); private: GLuint mBuffer; uint8_t* mMappedPointer; Caches& mCaches; }; GpuPixelBuffer::GpuPixelBuffer(GLenum format, uint32_t width, uint32_t height): PixelBuffer(format, width, height), mMappedPointer(0), mCaches(Caches::getInstance()) { glGenBuffers(1, &mBuffer); mCaches.bindPixelBuffer(mBuffer); glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), NULL, GL_DYNAMIC_DRAW); mCaches.unbindPixelBuffer(); } GpuPixelBuffer::~GpuPixelBuffer() { glDeleteBuffers(1, &mBuffer); } uint8_t* GpuPixelBuffer::map(AccessMode mode) { if (mAccessMode == kAccessMode_None) { mCaches.bindPixelBuffer(mBuffer); mMappedPointer = (uint8_t*) glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, getSize(), mode); #if DEBUG_OPENGL if (!mMappedPointer) { GLenum status = GL_NO_ERROR; while ((status = glGetError()) != GL_NO_ERROR) { ALOGE("Could not map GPU pixel buffer: 0x%x", status); } } #endif mAccessMode = mode; } return mMappedPointer; } void GpuPixelBuffer::unmap() { if (mAccessMode != kAccessMode_None) { if (mMappedPointer) { mCaches.bindPixelBuffer(mBuffer); GLboolean status = glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); if (status == GL_FALSE) { ALOGE("Corrupted GPU pixel buffer"); } } mAccessMode = kAccessMode_None; mMappedPointer = NULL; } } uint8_t* GpuPixelBuffer::getMappedPointer() const { return mMappedPointer; } void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { // If the buffer is not mapped, unmap() will not bind it mCaches.bindPixelBuffer(mBuffer); unmap(); glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat, GL_UNSIGNED_BYTE, (void*) offset); } /////////////////////////////////////////////////////////////////////////////// // Factory /////////////////////////////////////////////////////////////////////////////// PixelBuffer* PixelBuffer::create(GLenum format, uint32_t width, uint32_t height, BufferType type) { if (type == kBufferType_Auto && Caches::getInstance().gpuPixelBuffersEnabled) { return new GpuPixelBuffer(format, width, height); } return new CpuPixelBuffer(format, width, height); } }; // namespace uirenderer }; // namespace android