/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_PROGRAM_CACHE_H #define ANDROID_HWUI_PROGRAM_CACHE_H #include #include #include #include #include #include "Program.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Defines /////////////////////////////////////////////////////////////////////////////// // Debug #define DEBUG_PROGRAM_CACHE 0 // Debug #if DEBUG_PROGRAM_CACHE #define PROGRAM_LOGD(...) LOGD(__VA_ARGS__) #else #define PROGRAM_LOGD(...) #endif // TODO: This should be set in properties #define PANEL_BIT_DEPTH 20 #define COLOR_COMPONENT_THRESHOLD (1.0f - (0.5f / PANEL_BIT_DEPTH)) #define COLOR_COMPONENT_INV_THRESHOLD (0.5f / PANEL_BIT_DEPTH) #define PROGRAM_KEY_TEXTURE 0x1 #define PROGRAM_KEY_A8_TEXTURE 0x2 #define PROGRAM_KEY_BITMAP 0x4 #define PROGRAM_KEY_GRADIENT 0x8 #define PROGRAM_KEY_BITMAP_FIRST 0x10 #define PROGRAM_KEY_COLOR_MATRIX 0x20 #define PROGRAM_KEY_COLOR_LIGHTING 0x40 #define PROGRAM_KEY_COLOR_BLEND 0x80 #define PROGRAM_KEY_BITMAP_NPOT 0x100 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000 #define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600 #define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800 // Encode the xfermodes on 6 bits #define PROGRAM_MAX_XFERMODE 0x1f #define PROGRAM_XFERMODE_SHADER_SHIFT 26 #define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20 #define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14 #define PROGRAM_BITMAP_WRAPS_SHIFT 9 #define PROGRAM_BITMAP_WRAPT_SHIFT 11 #define PROGRAM_GRADIENT_TYPE_SHIFT 33 #define PROGRAM_MODULATE 35 /////////////////////////////////////////////////////////////////////////////// // Types /////////////////////////////////////////////////////////////////////////////// typedef uint64_t programid; /////////////////////////////////////////////////////////////////////////////// // Cache /////////////////////////////////////////////////////////////////////////////// /** * Describe the features required for a given program. The features * determine the generation of both the vertex and fragment shaders. * A ProgramDescription must be used in conjunction with a ProgramCache. */ struct ProgramDescription { enum ColorModifier { kColorNone, kColorMatrix, kColorLighting, kColorBlend }; enum Gradient { kGradientLinear, kGradientCircular, kGradientSweep }; ProgramDescription(): hasTexture(false), hasAlpha8Texture(false), modulate(false), hasBitmap(false), isBitmapNpot(false), hasGradient(false), gradientType(kGradientLinear), shadersMode(SkXfermode::kClear_Mode), isBitmapFirst(false), bitmapWrapS(GL_CLAMP_TO_EDGE), bitmapWrapT(GL_CLAMP_TO_EDGE), colorOp(kColorNone), colorMode(SkXfermode::kClear_Mode), framebufferMode(SkXfermode::kClear_Mode), swapSrcDst(false) { } // Texturing bool hasTexture; bool hasAlpha8Texture; // Modulate, this should only be set when setColor() return true bool modulate; // Shaders bool hasBitmap; bool isBitmapNpot; bool hasGradient; Gradient gradientType; SkXfermode::Mode shadersMode; bool isBitmapFirst; GLenum bitmapWrapS; GLenum bitmapWrapT; // Color operations ColorModifier colorOp; SkXfermode::Mode colorMode; // Framebuffer blending (requires Extensions.hasFramebufferFetch()) // Ignored for all values < SkXfermode::kPlus_Mode SkXfermode::Mode framebufferMode; bool swapSrcDst; /** * Indicates, for a given color, whether color modulation is required in * the fragment shader. When this method returns true, the program should * be provided with a modulation color. */ bool setColor(const float r, const float g, const float b, const float a) { modulate = a < COLOR_COMPONENT_THRESHOLD || r < COLOR_COMPONENT_THRESHOLD || g < COLOR_COMPONENT_THRESHOLD || b < COLOR_COMPONENT_THRESHOLD; return modulate; } /** * Indicates, for a given color, whether color modulation is required in * the fragment shader. When this method returns true, the program should * be provided with a modulation color. */ bool setAlpha8Color(const float r, const float g, const float b, const float a) { modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD; return modulate; } /** * Computes the unique key identifying this program. */ programid key() const { programid key = 0; if (hasTexture) key |= PROGRAM_KEY_TEXTURE; if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE; if (hasBitmap) { key |= PROGRAM_KEY_BITMAP; if (isBitmapNpot) { key |= PROGRAM_KEY_BITMAP_NPOT; key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; } } if (hasGradient) key |= PROGRAM_KEY_GRADIENT; key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST; if (hasBitmap && hasGradient) { key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT; } switch (colorOp) { case kColorMatrix: key |= PROGRAM_KEY_COLOR_MATRIX; break; case kColorLighting: key |= PROGRAM_KEY_COLOR_LIGHTING; break; case kColorBlend: key |= PROGRAM_KEY_COLOR_BLEND; key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT; break; case kColorNone: break; } key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT; if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST; if (modulate) key |= programid(0x1) << PROGRAM_MODULATE; return key; } /** * Logs the specified message followed by the key identifying this program. */ void log(const char* message) const { programid k = key(); PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32), uint32_t(k & 0xffffffff)); } private: inline uint32_t getEnumForWrap(GLenum wrap) const { switch (wrap) { case GL_CLAMP_TO_EDGE: return 0; case GL_REPEAT: return 1; case GL_MIRRORED_REPEAT: return 2; } return 0; } }; // struct ProgramDescription /** * Generates and caches program. Programs are generated based on * ProgramDescriptions. */ class ProgramCache { public: ProgramCache(); ~ProgramCache(); Program* get(const ProgramDescription& description); void clear(); private: Program* generateProgram(const ProgramDescription& description, programid key); String8 generateVertexShader(const ProgramDescription& description); String8 generateFragmentShader(const ProgramDescription& description); void generateBlend(String8& shader, const char* name, SkXfermode::Mode mode); void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT); void printLongString(const String8& shader) const; KeyedVector mCache; }; // class ProgramCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_PROGRAM_CACHE_H