/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_PROPERTIES_H #define ANDROID_HWUI_PROPERTIES_H #include #include #include /** * This file contains the list of system properties used to configure * the OpenGLRenderer. */ namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Compile-time properties /////////////////////////////////////////////////////////////////////////////// // If turned on, text is interpreted as glyphs instead of UTF-16 #define RENDER_TEXT_AS_GLYPHS 1 // Indicates whether to remove the biggest layers first, or the smaller ones #define LAYER_REMOVE_BIGGEST_FIRST 0 // Textures used by layers must have dimensions multiples of this number #define LAYER_SIZE 64 // Defines the size in bits of the stencil buffer for the framebuffer // Note: Only 1 bit is required for clipping but more bits are required // to properly implement overdraw debugging #define STENCIL_BUFFER_SIZE 8 /////////////////////////////////////////////////////////////////////////////// // Debug properties /////////////////////////////////////////////////////////////////////////////// /** * Debug level for app developers. The value is a numeric value defined * by the DebugLevel enum below. */ #define PROPERTY_DEBUG "debug.hwui.level" /** * Debug levels. Debug levels are used as flags. */ enum DebugLevel { kDebugDisabled = 0, kDebugMemory = 1, kDebugCaches = 2, kDebugMoreCaches = kDebugMemory | kDebugCaches }; /** * Used to enable/disable layers update debugging. The accepted values are * "true" and "false". The default value is "false". */ #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" /** * Used to enable/disable overdraw debugging. * * The accepted values are * "show", to show overdraw * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly * "count", to show an overdraw counter * "false", to disable overdraw debugging * * The default value is "false". */ #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw" /** * Used to enable/disable PerfHUD ES profiling. The accepted values * are "true" and "false". The default value is "false". */ #define PROPERTY_DEBUG_NV_PROFILING "debug.hwui.nv_profiling" /** * System property used to enable or disable hardware rendering profiling. * The default value of this property is assumed to be false. * * When profiling is enabled, the adb shell dumpsys gfxinfo command will * output extra information about the time taken to execute by the last * frames. * * Possible values: * "true", to enable profiling * "visual_bars", to enable profiling and visualize the results on screen * "false", to disable profiling */ #define PROPERTY_PROFILE "debug.hwui.profile" #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" /** * Used to enable/disable non-rectangular clipping debugging. * * The accepted values are: * "highlight", drawing commands clipped by the stencil will * be colored differently * "region", renders the clipping region on screen whenever * the stencil is set * "hide", don't show the clip * * The default value is "hide". */ #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip" /** * Turn on to draw dirty regions every other frame. * * Possible values: * "true", to enable dirty regions debugging * "false", to disable dirty regions debugging */ #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions" /** * Disables draw operation deferral if set to "true", forcing draw * commands to be issued to OpenGL in order, and processed in sequence * with state-manipulation canvas commands. */ #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer" /** * Used to disable draw operation reordering when deferring draw operations * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true" */ #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder" /** * Setting this property will enable or disable the dropping of frames with * empty damage. Default is "true". */ #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage" /** * Setting this property will enable usage of EGL_KHR_swap_buffers_with_damage * See: https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_swap_buffers_with_damage.txt * Default is "false" temporarily * TODO: Change to "true", make sure to remove the log in EglManager::swapBuffers * before changing this to default to true! */ #define PROPERTY_SWAP_WITH_DAMAGE "debug.hwui.swap_with_damage" /////////////////////////////////////////////////////////////////////////////// // Runtime configuration properties /////////////////////////////////////////////////////////////////////////////// /** * Used to enable/disable scissor optimization. The accepted values are * "true" and "false". The default value is "false". * * When scissor optimization is enabled, OpenGLRenderer will attempt to * minimize the use of scissor by selectively enabling and disabling the * GL scissor test. * When the optimization is disabled, OpenGLRenderer will keep the GL * scissor test enabled and change the scissor rect as needed. * Some GPUs (for instance the SGX 540) perform better when changing * the scissor rect often than when enabling/disabling the scissor test * often. */ #define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt" /** * Indicates whether PBOs can be used to back pixel buffers. * Accepted values are "true" and "false". Default is true. */ #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers" // These properties are defined in mega-bytes #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size" #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size" #define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size" #define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size" #define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size" #define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size" #define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size" #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size" #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size" // These properties are defined in percentage (range 0..1) #define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate" // These properties are defined in pixels #define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width" #define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height" #define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width" #define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height" // Indicates whether gamma correction should be applied in the shaders // or in lookup tables. Accepted values: // // - "lookup3", correction based on lookup tables. Gamma correction // is different for black and white text (see thresholds below) // // - "lookup", correction based on a single lookup table // // - "shader3", correction applied by a GLSL shader. Gamma correction // is different for black and white text (see thresholds below) // // - "shader", correction applied by a GLSL shader // // See PROPERTY_TEXT_GAMMA, PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD and // PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD for more control. #define PROPERTY_TEXT_GAMMA_METHOD "hwui.text_gamma_correction" #define DEFAULT_TEXT_GAMMA_METHOD "lookup" // Gamma (>= 1.0, <= 10.0) #define PROPERTY_TEXT_GAMMA "hwui.text_gamma" // Luminance threshold below which black gamma correction is applied. Range: [0..255] #define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "hwui.text_gamma.black_threshold" // Lumincance threshold above which white gamma correction is applied. Range: [0..255] #define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "hwui.text_gamma.white_threshold" /////////////////////////////////////////////////////////////////////////////// // Default property values /////////////////////////////////////////////////////////////////////////////// #define DEFAULT_TEXTURE_CACHE_SIZE 24.0f #define DEFAULT_LAYER_CACHE_SIZE 16.0f #define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f #define DEFAULT_PATH_CACHE_SIZE 4.0f #define DEFAULT_VERTEX_CACHE_SIZE 1.0f #define DEFAULT_PATCH_CACHE_SIZE 128 // in kB #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f #define DEFAULT_FBO_CACHE_SIZE 0 #define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f #define DEFAULT_TEXT_GAMMA 1.4f #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192 /////////////////////////////////////////////////////////////////////////////// // Misc /////////////////////////////////////////////////////////////////////////////// // Converts a number of mega-bytes into bytes #define MB(s) s * 1024 * 1024 // Converts a number of kilo-bytes into bytes #define KB(s) s * 1024 enum class ProfileType { None, Console, Bars }; enum class OverdrawColorSet { Default = 0, Deuteranomaly }; enum class StencilClipDebug { Hide, ShowHighlight, ShowRegion }; /** * Renderthread-only singleton which manages several static rendering properties. Most of these * are driven by system properties which are queried once at initialization, and again if init() * is called. */ class Properties { public: static bool load(); static bool drawDeferDisabled; static bool drawReorderDisabled; static bool debugLayersUpdates; static bool debugOverdraw; static bool showDirtyRegions; // TODO: Remove after stabilization period static bool skipEmptyFrames; // TODO: Remove after stabilization period static bool swapBuffersWithDamage; static DebugLevel debugLevel; static OverdrawColorSet overdrawColorSet; static StencilClipDebug debugStencilClip; // Override the value for a subset of properties in this class static void overrideProperty(const char* name, const char* value); static float overrideLightRadius; static float overrideLightPosY; static float overrideLightPosZ; static float overrideAmbientRatio; static int overrideAmbientShadowStrength; static int overrideSpotShadowStrength; static ProfileType getProfileType(); private: static ProfileType sProfileType; static bool sDisableProfileBars; }; // class Caches }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_PROPERTIES_H