/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_RESOURCE_CACHE_H #define ANDROID_HWUI_RESOURCE_CACHE_H #include #include #include #include namespace android { namespace uirenderer { /** * Type of Resource being cached */ enum ResourceType { kBitmap, kShader, kColorFilter, }; class ResourceReference { public: ResourceReference() { refCount = 0; recycled = false; destroyed = false;} ResourceReference(ResourceType type) { refCount = 0; recycled = false; destroyed = false; resourceType = type; } int refCount; bool recycled; bool destroyed; ResourceType resourceType; }; class ResourceCache { KeyedVector* mCache; public: ResourceCache(); ~ResourceCache(); void incrementRefcount(SkBitmap* resource); void incrementRefcount(SkiaShader* resource); void incrementRefcount(SkiaColorFilter* resource); void incrementRefcount(const void* resource, ResourceType resourceType); void decrementRefcount(void* resource); void decrementRefcount(SkBitmap* resource); void decrementRefcount(SkiaShader* resource); void decrementRefcount(SkiaColorFilter* resource); void recycle(void* resource); void recycle(SkBitmap* resource); void destructor(SkBitmap* resource); void destructor(SkiaShader* resource); void destructor(SkiaColorFilter* resource); private: void deleteResourceReference(void* resource, ResourceReference* ref); void incrementRefcount(void* resource, ResourceType resourceType); void logCache(); /** * Used to increment, decrement, and destroy. Incrementing is generally accessed on the UI * thread, but destroying resources may be called from the GC thread, the finalizer thread, * or a reference queue finalization thread. */ mutable Mutex mLock; }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_RESOURCE_CACHE_H