/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_SHADOW_TESSELLATOR_H #define ANDROID_HWUI_SHADOW_TESSELLATOR_H #include "Debug.h" #include "Matrix.h" namespace android { namespace uirenderer { class ShadowTessellator { public: static void tessellateAmbientShadow(float width, float height, const mat4& casterTransform, VertexBuffer& shadowVertexBuffer); static void tessellateSpotShadow(float width, float height, const mat4& receiverTransform, int screenWidth, int screenHeight, const mat4& casterTransform, VertexBuffer& shadowVertexBuffer); private: static void generateCasterPolygon(float width, float height, const mat4& casterTransform, int vertexCount, Vector3* polygon); }; // ShadowTessellator }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_SHADOW_TESSELLATOR_H