/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SkiaColorFilter.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Base color filter /////////////////////////////////////////////////////////////////////////////// SkiaColorFilter::SkiaColorFilter(SkColorFilter *skFilter, Type type, bool blend): mType(type), mBlend(blend), mSkFilter(skFilter) { } SkiaColorFilter::~SkiaColorFilter() { } /////////////////////////////////////////////////////////////////////////////// // Color matrix filter /////////////////////////////////////////////////////////////////////////////// SkiaColorMatrixFilter::SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector): SkiaColorFilter(skFilter, kColorMatrix, true), mMatrix(matrix), mVector(vector) { // Skia uses the range [0..255] for the addition vector, but we need // the [0..1] range to apply the vector in GLSL for (int i = 0; i < 4; i++) { mVector[i] /= 255.0f; } } SkiaColorMatrixFilter::~SkiaColorMatrixFilter() { delete[] mMatrix; delete[] mVector; } void SkiaColorMatrixFilter::describe(ProgramDescription& description, const Extensions& extensions) { description.colorOp = ProgramDescription::kColorMatrix; } void SkiaColorMatrixFilter::setupProgram(Program* program) { glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]); glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector); } /////////////////////////////////////////////////////////////////////////////// // Lighting color filter /////////////////////////////////////////////////////////////////////////////// SkiaLightingFilter::SkiaLightingFilter(SkColorFilter *skFilter, int multiply, int add): SkiaColorFilter(skFilter, kLighting, true) { mMulR = ((multiply >> 16) & 0xFF) / 255.0f; mMulG = ((multiply >> 8) & 0xFF) / 255.0f; mMulB = ((multiply ) & 0xFF) / 255.0f; mAddR = ((add >> 16) & 0xFF) / 255.0f; mAddG = ((add >> 8) & 0xFF) / 255.0f; mAddB = ((add ) & 0xFF) / 255.0f; } void SkiaLightingFilter::describe(ProgramDescription& description, const Extensions& extensions) { description.colorOp = ProgramDescription::kColorLighting; } void SkiaLightingFilter::setupProgram(Program* program) { glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f); glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f); } /////////////////////////////////////////////////////////////////////////////// // Blend color filter /////////////////////////////////////////////////////////////////////////////// SkiaBlendFilter::SkiaBlendFilter(SkColorFilter *skFilter, int color, SkXfermode::Mode mode): SkiaColorFilter(skFilter, kBlend, true), mMode(mode) { const int alpha = (color >> 24) & 0xFF; mA = alpha / 255.0f; mR = mA * ((color >> 16) & 0xFF) / 255.0f; mG = mA * ((color >> 8) & 0xFF) / 255.0f; mB = mA * ((color ) & 0xFF) / 255.0f; } void SkiaBlendFilter::describe(ProgramDescription& description, const Extensions& extensions) { description.colorOp = ProgramDescription::kColorBlend; description.colorMode = mMode; } void SkiaBlendFilter::setupProgram(Program* program) { glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA); } }; // namespace uirenderer }; // namespace android