/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include "Snapshot.h" #include #include "utils/MathUtils.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors /////////////////////////////////////////////////////////////////////////////// Snapshot::Snapshot() : flags(0) , previous(NULL) , layer(NULL) , fbo(0) , invisible(false) , empty(false) , alpha(1.0f) , roundRectClipState(NULL) { transform = &mTransformRoot; clipRect = &mClipRectRoot; region = NULL; clipRegion = &mClipRegionRoot; } /** * Copies the specified snapshot/ The specified snapshot is stored as * the previous snapshot. */ Snapshot::Snapshot(const sp& s, int saveFlags) : flags(0) , previous(s) , layer(s->layer) , fbo(s->fbo) , invisible(s->invisible) , empty(false) , alpha(s->alpha) , roundRectClipState(s->roundRectClipState) , mViewportData(s->mViewportData) { if (saveFlags & SkCanvas::kMatrix_SaveFlag) { mTransformRoot.load(*s->transform); transform = &mTransformRoot; } else { transform = s->transform; } if (saveFlags & SkCanvas::kClip_SaveFlag) { mClipRectRoot.set(*s->clipRect); clipRect = &mClipRectRoot; if (!s->clipRegion->isEmpty()) { mClipRegionRoot.op(*s->clipRegion, SkRegion::kUnion_Op); } clipRegion = &mClipRegionRoot; } else { clipRect = s->clipRect; clipRegion = s->clipRegion; } if (s->flags & Snapshot::kFlagFboTarget) { flags |= Snapshot::kFlagFboTarget; region = s->region; } else { region = NULL; } } /////////////////////////////////////////////////////////////////////////////// // Clipping /////////////////////////////////////////////////////////////////////////////// void Snapshot::ensureClipRegion() { if (clipRegion->isEmpty()) { clipRegion->setRect(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); } } void Snapshot::copyClipRectFromRegion() { if (!clipRegion->isEmpty()) { const SkIRect& bounds = clipRegion->getBounds(); clipRect->set(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom); if (clipRegion->isRect()) { clipRegion->setEmpty(); } } else { clipRect->setEmpty(); } } bool Snapshot::clipRegionOp(float left, float top, float right, float bottom, SkRegion::Op op) { SkIRect tmp; tmp.set(left, top, right, bottom); clipRegion->op(tmp, op); copyClipRectFromRegion(); return true; } bool Snapshot::clipRegionTransformed(const SkRegion& region, SkRegion::Op op) { ensureClipRegion(); clipRegion->op(region, op); copyClipRectFromRegion(); flags |= Snapshot::kFlagClipSet; return true; } bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) { Rect r(left, top, right, bottom); transform->mapRect(r); return clipTransformed(r, op); } bool Snapshot::clipTransformed(const Rect& r, SkRegion::Op op) { bool clipped = false; switch (op) { case SkRegion::kIntersect_Op: { if (CC_UNLIKELY(!clipRegion->isEmpty())) { ensureClipRegion(); clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, SkRegion::kIntersect_Op); } else { clipped = clipRect->intersect(r); if (!clipped) { clipRect->setEmpty(); clipped = true; } } break; } case SkRegion::kReplace_Op: { setClip(r.left, r.top, r.right, r.bottom); clipped = true; break; } default: { ensureClipRegion(); clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, op); break; } } if (clipped) { flags |= Snapshot::kFlagClipSet; } return clipped; } void Snapshot::setClip(float left, float top, float right, float bottom) { clipRect->set(left, top, right, bottom); if (!clipRegion->isEmpty()) { clipRegion->setEmpty(); } flags |= Snapshot::kFlagClipSet; } bool Snapshot::hasPerspectiveTransform() const { return transform->isPerspective(); } const Rect& Snapshot::getLocalClip() { mat4 inverse; inverse.loadInverse(*transform); mLocalClip.set(*clipRect); inverse.mapRect(mLocalClip); return mLocalClip; } void Snapshot::resetClip(float left, float top, float right, float bottom) { // TODO: This is incorrect, when we start rendering into a new layer, // we may have to modify the previous snapshot's clip rect and clip // region if the previous restore() call did not restore the clip clipRect = &mClipRectRoot; clipRegion = &mClipRegionRoot; setClip(left, top, right, bottom); } /////////////////////////////////////////////////////////////////////////////// // Transforms /////////////////////////////////////////////////////////////////////////////// void Snapshot::resetTransform(float x, float y, float z) { transform = &mTransformRoot; transform->loadTranslate(x, y, z); } /////////////////////////////////////////////////////////////////////////////// // Clipping outline /////////////////////////////////////////////////////////////////////////////// void Snapshot::setClippingOutline(LinearAllocator& allocator, const Outline* outline) { Rect bounds; float radius; if (!outline->getAsRoundRect(&bounds, &radius)) return; // only RR supported if (!MathUtils::isPositive(radius)) return; // leave clipping up to rect clipping RoundRectClipState* state = new (allocator) RoundRectClipState; // store the inverse drawing matrix Matrix4 outlineDrawingMatrix; outlineDrawingMatrix.load(getOrthoMatrix()); outlineDrawingMatrix.multiply(*transform); state->matrix.loadInverse(outlineDrawingMatrix); // compute area under rounded corners - only draws overlapping these rects need to be clipped for (int i = 0 ; i < 4; i++) { state->dangerRects[i] = bounds; } state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius; state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius; state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius; state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius; for (int i = 0; i < 4; i++) { transform->mapRect(state->dangerRects[i]); // round danger rects out as though they are AA geometry (since they essentially are) state->dangerRects[i].snapGeometryToPixelBoundaries(true); } // store RR area bounds.inset(radius); state->outlineInnerRect = bounds; state->outlineRadius = radius; // store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info roundRectClipState = state; } /////////////////////////////////////////////////////////////////////////////// // Queries /////////////////////////////////////////////////////////////////////////////// bool Snapshot::isIgnored() const { return invisible || empty; } void Snapshot::dump() const { ALOGD("Snapshot %p, flags %x, prev %p, height %d, ignored %d, hasComplexClip %d", this, flags, previous.get(), getViewportHeight(), isIgnored(), clipRegion && !clipRegion->isEmpty()); ALOGD(" ClipRect (at %p) %.1f %.1f %.1f %.1f", clipRect, clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); ALOGD(" Transform (at %p):", transform); transform->dump(); } }; // namespace uirenderer }; // namespace android