/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_SNAPSHOT_H #define ANDROID_HWUI_SNAPSHOT_H #include #include #include #include #include #include #include "ClipArea.h" #include "Layer.h" #include "Matrix.h" #include "Outline.h" #include "Rect.h" #include "utils/Macros.h" namespace android { namespace uirenderer { /** * Temporary structure holding information for a single outline clip. * * These structures are treated as immutable once created, and only exist for a single frame, which * is why they may only be allocated with a LinearAllocator. */ class RoundRectClipState { public: /** static void* operator new(size_t size); PURPOSELY OMITTED, allocator only **/ static void* operator new(size_t size, LinearAllocator& allocator) { return allocator.alloc(size); } bool areaRequiresRoundRectClip(const Rect& rect) const { return rect.intersects(dangerRects[0]) || rect.intersects(dangerRects[1]) || rect.intersects(dangerRects[2]) || rect.intersects(dangerRects[3]); } bool highPriority; Matrix4 matrix; Rect dangerRects[4]; Rect innerRect; float radius; }; class ProjectionPathMask { public: /** static void* operator new(size_t size); PURPOSELY OMITTED, allocator only **/ static void* operator new(size_t size, LinearAllocator& allocator) { return allocator.alloc(size); } const SkPath* projectionMask; Matrix4 projectionMaskTransform; }; /** * A snapshot holds information about the current state of the rendering * surface. A snapshot is usually created whenever the user calls save() * and discarded when the user calls restore(). Once a snapshot is created, * it can hold information for deferred rendering. * * Each snapshot has a link to a previous snapshot, indicating the previous * state of the renderer. */ class Snapshot: public LightRefBase { public: Snapshot(); Snapshot(const sp& s, int saveFlags); /** * Various flags set on ::flags. */ enum Flags { /** * Indicates that the clip region was modified. When this * snapshot is restored so must the clip. */ kFlagClipSet = 0x1, /** * Indicates that this snapshot was created when saving * a new layer. */ kFlagIsLayer = 0x2, /** * Indicates that this snapshot is a special type of layer * backed by an FBO. This flag only makes sense when the * flag kFlagIsLayer is also set. * * Viewport has been modified to fit the new Fbo, and must be * restored when this snapshot is restored. */ kFlagIsFboLayer = 0x4, /** * Indicates that this snapshot or an ancestor snapshot is * an FBO layer. */ kFlagFboTarget = 0x8, }; /** * Modifies the current clip with the new clip rectangle and * the specified operation. The specified rectangle is transformed * by this snapshot's trasnformation. */ bool clip(float left, float top, float right, float bottom, SkRegion::Op op = SkRegion::kIntersect_Op); /** * Modifies the current clip with the new clip rectangle and * the specified operation. The specified rectangle is considered * already transformed. */ bool clipTransformed(const Rect& r, SkRegion::Op op = SkRegion::kIntersect_Op); /** * Modifies the current clip with the specified region and operation. * The specified region is considered already transformed. */ bool clipRegionTransformed(const SkRegion& region, SkRegion::Op op); /** * Modifies the current clip with the specified path and operation. */ bool clipPath(const SkPath& path, SkRegion::Op op); /** * Sets the current clip. */ void setClip(float left, float top, float right, float bottom); /** * Returns the current clip in local coordinates. The clip rect is * transformed by the inverse transform matrix. */ ANDROID_API const Rect& getLocalClip(); /** * Returns the current clip in render target coordinates. */ const Rect& getRenderTargetClip() { return mClipArea->getClipRect(); } /* * Accessor functions so that the clip area can stay private */ bool clipIsEmpty() const { return mClipArea->isEmpty(); } const Rect& getClipRect() const { return mClipArea->getClipRect(); } const SkRegion& getClipRegion() const { return mClipArea->getClipRegion(); } bool clipIsSimple() const { return mClipArea->isSimple(); } const ClipArea& getClipArea() const { return *mClipArea; } /** * Resets the clip to the specified rect. */ void resetClip(float left, float top, float right, float bottom); /** * Resets the current transform to a pure 3D translation. */ void resetTransform(float x, float y, float z); void initializeViewport(int width, int height) { mViewportData.initialize(width, height); mClipAreaRoot.setViewportDimensions(width, height); } int getViewportWidth() const { return mViewportData.mWidth; } int getViewportHeight() const { return mViewportData.mHeight; } const Matrix4& getOrthoMatrix() const { return mViewportData.mOrthoMatrix; } const Vector3& getRelativeLightCenter() const { return mRelativeLightCenter; } void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; } /** * Sets (and replaces) the current clipping outline * * If the current round rect clip is high priority, the incoming clip is ignored. */ void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, float radius, bool highPriority); /** * Sets (and replaces) the current projection mask */ void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path); /** * Indicates whether this snapshot should be ignored. A snapshot * is typically ignored if its layer is invisible or empty. */ bool isIgnored() const; /** * Indicates whether the current transform has perspective components. */ bool hasPerspectiveTransform() const; /** * Fills outTransform with the current, total transform to screen space, * across layer boundaries. */ void buildScreenSpaceTransform(Matrix4* outTransform) const; /** * Dirty flags. */ int flags; /** * Previous snapshot. */ sp previous; /** * A pointer to the currently active layer. * * This snapshot does not own the layer, this pointer must not be freed. */ Layer* layer; /** * Target FBO used for rendering. Set to 0 when rendering directly * into the framebuffer. */ GLuint fbo; /** * Indicates that this snapshot is invisible and nothing should be drawn * inside it. This flag is set only when the layer clips drawing to its * bounds and is passed to subsequent snapshots. */ bool invisible; /** * If set to true, the layer will not be composited. This is similar to * invisible but this flag is not passed to subsequent snapshots. */ bool empty; /** * Local transformation. Holds the current translation, scale and * rotation values. * * This is a reference to a matrix owned by this snapshot or another * snapshot. This pointer must not be freed. See ::mTransformRoot. */ mat4* transform; /** * The ancestor layer's dirty region. * * This is a reference to a region owned by a layer. This pointer must * not be freed. */ Region* region; /** * Current alpha value. This value is 1 by default, but may be set by a DisplayList which * has translucent rendering in a non-overlapping View. This value will be used by * the renderer to set the alpha in the current color being used for ensuing drawing * operations. The value is inherited by child snapshots because the same value should * be applied to descendants of the current DisplayList (for example, a TextView contains * the base alpha value which should be applied to the child DisplayLists used for drawing * the actual text). */ float alpha; /** * Current clipping round rect. * * Points to data not owned by the snapshot, and may only be replaced by subsequent RR clips, * never modified. */ const RoundRectClipState* roundRectClipState; /** * Current projection masking path - used exclusively to mask tessellated circles. */ const ProjectionPathMask* projectionPathMask; void dump() const; private: struct ViewportData { ViewportData() : mWidth(0), mHeight(0) {} void initialize(int width, int height) { mWidth = width; mHeight = height; mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); } /* * Width and height of current viewport. * * The viewport is always defined to be (0, 0, width, height). */ int mWidth; int mHeight; /** * Contains the current orthographic, projection matrix. */ mat4 mOrthoMatrix; }; mat4 mTransformRoot; ClipArea mClipAreaRoot; ClipArea* mClipArea; Rect mLocalClip; ViewportData mViewportData; Vector3 mRelativeLightCenter; }; // class Snapshot }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_SNAPSHOT_H