/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_SPOT_SHADOW_H #define ANDROID_HWUI_SPOT_SHADOW_H #include "Debug.h" #include "Vector.h" namespace android { namespace uirenderer { class VertexBuffer; class SpotShadow { public: static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, float lightSize, const Vector3* poly, int polyLength, const Vector3& polyCentroid, VertexBuffer& retstrips); private: struct VertexAngleData; static float projectCasterToOutline(Vector2& outline, const Vector3& lightCenter, const Vector3& polyVertex); static void computeLightPolygon(int points, const Vector3& lightCenter, float size, Vector3* ret); static void smoothPolygon(int level, int rays, float* rayDist); static float rayIntersectPoly(const Vector2* poly, int polyLength, const Vector2& point, float dx, float dy); static void xsort(Vector2* points, int pointsLength); static int hull(Vector2* points, int pointsLength, Vector2* retPoly); static bool ccw(float ax, float ay, float bx, float by, float cx, float cy); static void sort(Vector2* poly, int polyLength, const Vector2& center); static void swap(Vector2* points, int i, int j); static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); static void quicksortX(Vector2* points, int low, int high); static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); static void makeClockwise(Vector2* polygon, int len); static void reverse(Vector2* polygon, int len); static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid); #if DEBUG_SHADOW static bool testConvex(const Vector2* polygon, int polygonLength, const char* name); static void testIntersection(const Vector2* poly1, int poly1Length, const Vector2* poly2, int poly2Length, const Vector2* intersection, int intersectionLength); static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound ); static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName); static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName); #endif }; // SpotShadow }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_SPOT_SHADOW_H