/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_STATEFUL_BASE_RENDERER_H #define ANDROID_HWUI_STATEFUL_BASE_RENDERER_H #include #include "Renderer.h" #include "Snapshot.h" namespace android { namespace uirenderer { /** * Abstract Renderer subclass, which implements Canvas state methods. * * Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the * Renderer interface. Drawing and recording classes that extend StatefulBaseRenderer will have * different use cases: * * Drawing subclasses (i.e. OpenGLRenderer) can query attributes (such as transform) or hook into * changes (e.g. save/restore) with minimal surface area for manipulating the stack itself. * * Recording subclasses (i.e. DisplayListRenderer) can both record and pass through state operations * to StatefulBaseRenderer, so that not only will querying operations work (getClip/Matrix), but so * that quickRejection can also be used. */ class StatefulBaseRenderer : public Renderer { public: StatefulBaseRenderer(); virtual status_t prepare(bool opaque) { return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); } /** * Initialize the first snapshot, computing the projection matrix, and stores the dimensions of * the render target. */ virtual void setViewport(int width, int height); void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom, const Vector3& lightCenter); // getters bool hasRectToRectTransform() const { return CC_LIKELY(currentTransform()->rectToRect()); } // Save (layer) virtual int getSaveCount() const { return mSaveCount; } virtual int save(int flags); virtual void restore(); virtual void restoreToCount(int saveCount); //virtual int saveLayer(float left, float top, float right, float bottom, // int alpha, SkXfermode::Mode mode, int flags); // Matrix virtual void getMatrix(SkMatrix* outMatrix) const; virtual void translate(float dx, float dy, float dz = 0.0f); virtual void rotate(float degrees); virtual void scale(float sx, float sy); virtual void skew(float sx, float sy); virtual void setMatrix(const SkMatrix& matrix); void setMatrix(const Matrix4& matrix); // internal only convenience method virtual void concatMatrix(const SkMatrix& matrix); void concatMatrix(const Matrix4& matrix); // internal only convenience method // Clip virtual const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); } virtual bool quickRejectConservative(float left, float top, float right, float bottom) const; virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); virtual bool clipPath(const SkPath* path, SkRegion::Op op); virtual bool clipRegion(const SkRegion* region, SkRegion::Op op); /** * Does not support different clipping Ops (that is, every call to setClippingOutline is * effectively using SkRegion::kReplaceOp) * * The clipping outline is independent from the regular clip. */ void setClippingOutline(LinearAllocator& allocator, const Outline* outline); void setClippingRoundRect(LinearAllocator& allocator, const Rect& rect, float radius, bool highPriority = true); inline const mat4* currentTransform() const { return mSnapshot->transform; } protected: const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); } int getWidth() { return mWidth; } int getHeight() { return mHeight; } // Save int saveSnapshot(int flags); void restoreSnapshot(); // allows subclasses to control what value is stored in snapshot's fbo field in // initializeSaveStack virtual GLuint getTargetFbo() const { return -1; } // Clip bool calculateQuickRejectForScissor(float left, float top, float right, float bottom, bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const; /** * Called just after a restore has occurred. The 'removed' snapshot popped from the stack, * 'restored' snapshot has become the top/current. * * Subclasses can override this method to handle layer restoration */ virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}; virtual void onViewportInitialized() {}; inline const Rect* currentClipRect() const { return mSnapshot->clipRect; } inline const Snapshot* currentSnapshot() const { return mSnapshot != NULL ? mSnapshot.get() : mFirstSnapshot.get(); } inline const Snapshot* firstSnapshot() const { return mFirstSnapshot.get(); } // indicites that the clip has been changed since the last time it was consumed bool mDirtyClip; private: // Dimensions of the drawing surface int mWidth, mHeight; // Number of saved states int mSaveCount; // Base state sp mFirstSnapshot; protected: // Current state // TODO: should become private, once hooks needed by OpenGLRenderer are added sp mSnapshot; }; // class StatefulBaseRenderer }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_STATEFUL_BASE_RENDERER_H