/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Extensions.h" #include "Properties.h" #include "Stencil.h" #include namespace android { namespace uirenderer { #if DEBUG_STENCIL #define STENCIL_WRITE_VALUE 0xff #define STENCIL_MASK_VALUE 0xff #else #define STENCIL_WRITE_VALUE 0x1 #define STENCIL_MASK_VALUE 0x1 #endif Stencil::Stencil(): mState(kDisabled) { } uint32_t Stencil::getStencilSize() { return STENCIL_BUFFER_SIZE; } GLenum Stencil::getSmallestStencilFormat() { #if !DEBUG_STENCIL const Extensions& extensions = Extensions::getInstance(); if (extensions.has1BitStencil()) { return GL_STENCIL_INDEX1_OES; } else if (extensions.has4BitStencil()) { return GL_STENCIL_INDEX4_OES; } #endif return GL_STENCIL_INDEX8; } void Stencil::clear() { glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); } void Stencil::enableTest() { if (mState != kTest) { enable(); glStencilFunc(GL_EQUAL, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE); // We only want to test, let's keep everything glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); mState = kTest; } } void Stencil::enableWrite() { if (mState != kWrite) { enable(); glStencilFunc(GL_ALWAYS, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE); // The test always passes so the first two values are meaningless glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); mState = kWrite; } } void Stencil::enableDebugTest(GLint value, bool greater) { enable(); glStencilFunc(greater ? GL_LESS : GL_EQUAL, value, 0xffffffff); // We only want to test, let's keep everything glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); mState = kTest; } void Stencil::enableDebugWrite() { if (mState != kWrite) { enable(); glStencilFunc(GL_ALWAYS, 0x1, 0xffffffff); // The test always passes so the first two values are meaningless glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); mState = kWrite; } } void Stencil::enable() { if (mState == kDisabled) { glEnable(GL_STENCIL_TEST); } } void Stencil::disable() { if (mState != kDisabled) { glDisable(GL_STENCIL_TEST); mState = kDisabled; } } }; // namespace uirenderer }; // namespace android