/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include "TextDropShadowCache.h" #include "Properties.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// TextDropShadowCache::TextDropShadowCache(): mCache(GenerationCache::kUnlimitedCapacity), mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) { char property[PROPERTY_VALUE_MAX]; if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) { LOGD(" Setting drop shadow cache size to %sMB", property); setMaxSize(MB(atof(property))); } else { LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE); } mCache.setOnEntryRemovedListener(this); } TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize): mCache(GenerationCache::kUnlimitedCapacity), mSize(0), mMaxSize(maxByteSize) { mCache.setOnEntryRemovedListener(this); } TextDropShadowCache::~TextDropShadowCache() { mCache.clear(); } /////////////////////////////////////////////////////////////////////////////// // Size management /////////////////////////////////////////////////////////////////////////////// uint32_t TextDropShadowCache::getSize() { return mSize; } uint32_t TextDropShadowCache::getMaxSize() { return mMaxSize; } void TextDropShadowCache::setMaxSize(uint32_t maxSize) { mMaxSize = maxSize; while (mSize > mMaxSize) { mCache.removeOldest(); } } /////////////////////////////////////////////////////////////////////////////// // Callbacks /////////////////////////////////////////////////////////////////////////////// void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) { if (texture) { const uint32_t size = texture->width * texture->height; mSize -= size; glDeleteTextures(1, &texture->id); delete texture; } } /////////////////////////////////////////////////////////////////////////////// // Caching /////////////////////////////////////////////////////////////////////////////// void TextDropShadowCache::clear() { mCache.clear(); } ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len, int numGlyphs, uint32_t radius) { ShadowText entry(paint, radius, len, text); ShadowTexture* texture = mCache.get(entry); if (!texture) { FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0, len, numGlyphs, radius); texture = new ShadowTexture; texture->left = shadow.penX; texture->top = shadow.penY; texture->width = shadow.width; texture->height = shadow.height; texture->generation = 0; texture->blend = true; const uint32_t size = shadow.width * shadow.height; // Don't even try to cache a bitmap that's bigger than the cache if (size < mMaxSize) { while (mSize + size > mMaxSize) { mCache.removeOldest(); } } glGenTextures(1, &texture->id); glBindTexture(GL_TEXTURE_2D, texture->id); // Textures are Alpha8 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (size < mMaxSize) { mSize += size; mCache.put(entry, texture); } else { texture->cleanup = true; } // Cleanup shadow delete[] shadow.image; } return texture; } }; // namespace uirenderer }; // namespace android