/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_UI_TEXT_DROP_SHADOW_CACHE_H #define ANDROID_UI_TEXT_DROP_SHADOW_CACHE_H #include #include #include "GenerationCache.h" #include "FontRenderer.h" #include "Texture.h" namespace android { namespace uirenderer { struct ShadowText { ShadowText() { } ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText): paint(paint), radius(radius), len(len) { text = new char[len]; memcpy(text, srcText, len); hash = 0; uint32_t multiplier = 1; for (uint32_t i = 0; i < len; i++) { hash += text[i] * multiplier; uint32_t shifted = multiplier << 5; multiplier = shifted - multiplier; } } ShadowText(const ShadowText& shadow): paint(shadow.paint), radius(shadow.radius), len(shadow.len), hash(shadow.hash) { text = new char[len]; memcpy(text, shadow.text, shadow.len); } ~ShadowText() { delete[] text; } SkPaint* paint; uint32_t radius; uint32_t len; uint32_t hash; char *text; bool operator<(const ShadowText& rhs) const { if (len < rhs.len) return true; else if (len == rhs.len) { if (radius < rhs.radius) return true; else if (radius == rhs.radius) { if (paint < rhs.paint) return true; else if (paint == rhs.paint) { if (hash < rhs.hash) return true; if (hash == rhs.hash) { return strncmp(text, rhs.text, len) < 0; } } } } return false; } }; // struct ShadowText /** * Alpha texture used to represent a shadow. */ struct ShadowTexture: public Texture { ShadowTexture(): Texture() { } float left; float top; }; // struct ShadowTexture class TextDropShadowCache: public OnEntryRemoved { public: TextDropShadowCache(uint32_t maxByteSize); ~TextDropShadowCache(); /** * Used as a callback when an entry is removed from the cache. * Do not invoke directly. */ void operator()(ShadowText& text, ShadowTexture*& texture); ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len, int numGlyphs, uint32_t radius); /** * Clears the cache. This causes all textures to be deleted. */ void clear(); void setFontRenderer(FontRenderer& fontRenderer) { mRenderer = &fontRenderer; } /** * Sets the maximum size of the cache in bytes. */ void setMaxSize(uint32_t maxSize); /** * Returns the maximum size of the cache in bytes. */ uint32_t getMaxSize(); /** * Returns the current size of the cache in bytes. */ uint32_t getSize(); private: GenerationCache mCache; uint32_t mSize; uint32_t mMaxSize; FontRenderer* mRenderer; }; // class TextDropShadowCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_UI_TEXT_DROP_SHADOW_CACHE_H