/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H #define ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H #include #include #include #include "utils/Compare.h" #include "utils/GenerationCache.h" #include "FontRenderer.h" #include "Texture.h" namespace android { namespace uirenderer { struct ShadowText { ShadowText(): radius(0), len(0), hash(0), textSize(0.0f), typeface(NULL) { } ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText): radius(radius), len(len) { // The source text we receive is in UTF-16, convert to UTF-8 str.setTo((const char16_t*) srcText, len >> 1); textSize = paint->getTextSize(); typeface = paint->getTypeface(); hash = 0; uint32_t multiplier = 1; const char* text = str.string(); for (uint32_t i = 0; i < len; i++) { hash += text[i] * multiplier; uint32_t shifted = multiplier << 5; multiplier = shifted - multiplier; } } ShadowText(const ShadowText& shadow): radius(shadow.radius), len(shadow.len), hash(shadow.hash), textSize(shadow.textSize), typeface(shadow.typeface), str(shadow.str) { } ~ShadowText() { } uint32_t radius; uint32_t len; uint32_t hash; float textSize; SkTypeface* typeface; String8 str; bool operator<(const ShadowText& rhs) const { LTE_INT(hash) { LTE_INT(len) { LTE_INT(radius) { LTE_FLOAT(textSize) { if (typeface < rhs.typeface) return true; else if (typeface == rhs.typeface) { return str.compare(rhs.str) < 0; } } } } } return false; } }; // struct ShadowText /** * Alpha texture used to represent a shadow. */ struct ShadowTexture: public Texture { ShadowTexture(): Texture() { } float left; float top; }; // struct ShadowTexture class TextDropShadowCache: public OnEntryRemoved { public: TextDropShadowCache(); TextDropShadowCache(uint32_t maxByteSize); ~TextDropShadowCache(); /** * Used as a callback when an entry is removed from the cache. * Do not invoke directly. */ void operator()(ShadowText& text, ShadowTexture*& texture); ShadowTexture* get(SkPaint* paint, const char* text, uint32_t len, int numGlyphs, uint32_t radius); /** * Clears the cache. This causes all textures to be deleted. */ void clear(); void setFontRenderer(FontRenderer& fontRenderer) { mRenderer = &fontRenderer; } /** * Sets the maximum size of the cache in bytes. */ void setMaxSize(uint32_t maxSize); /** * Returns the maximum size of the cache in bytes. */ uint32_t getMaxSize(); /** * Returns the current size of the cache in bytes. */ uint32_t getSize(); private: void init(); GenerationCache mCache; uint32_t mSize; uint32_t mMaxSize; FontRenderer* mRenderer; bool mDebugEnabled; }; // class TextDropShadowCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_TEXT_DROP_SHADOW_CACHE_H