/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include #include "TextureCache.h" #include "Properties.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// TextureCache::TextureCache(): mCache(GenerationCache::kUnlimitedCapacity), mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)) { char property[PROPERTY_VALUE_MAX]; if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { LOGD(" Setting texture cache size to %sMB", property); setMaxSize(MB(atof(property))); } else { LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); } init(); } TextureCache::TextureCache(uint32_t maxByteSize): mCache(GenerationCache::kUnlimitedCapacity), mSize(0), mMaxSize(maxByteSize) { init(); } TextureCache::~TextureCache() { Mutex::Autolock _l(mLock); mCache.clear(); } void TextureCache::init() { mCache.setOnEntryRemovedListener(this); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); } /////////////////////////////////////////////////////////////////////////////// // Size management /////////////////////////////////////////////////////////////////////////////// uint32_t TextureCache::getSize() { Mutex::Autolock _l(mLock); return mSize; } uint32_t TextureCache::getMaxSize() { Mutex::Autolock _l(mLock); return mMaxSize; } void TextureCache::setMaxSize(uint32_t maxSize) { Mutex::Autolock _l(mLock); mMaxSize = maxSize; while (mSize > mMaxSize) { mCache.removeOldest(); } } /////////////////////////////////////////////////////////////////////////////// // Callbacks /////////////////////////////////////////////////////////////////////////////// void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { // This will be called already locked if (texture) { mSize -= texture->bitmapSize; glDeleteTextures(1, &texture->id); delete texture; } } /////////////////////////////////////////////////////////////////////////////// // Caching /////////////////////////////////////////////////////////////////////////////// Texture* TextureCache::get(SkBitmap* bitmap) { mLock.lock(); Texture* texture = mCache.get(bitmap); mLock.unlock(); if (!texture) { if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { LOGW("Bitmap too large to be uploaded into a texture"); return NULL; } const uint32_t size = bitmap->rowBytes() * bitmap->height(); // Don't even try to cache a bitmap that's bigger than the cache if (size < mMaxSize) { mLock.lock(); while (mSize + size > mMaxSize) { mCache.removeOldest(); } mLock.unlock(); } texture = new Texture; texture->bitmapSize = size; generateTexture(bitmap, texture, false); if (size < mMaxSize) { mLock.lock(); mSize += size; mCache.put(bitmap, texture); mLock.unlock(); } else { texture->cleanup = true; } } else if (bitmap->getGenerationID() != texture->generation) { generateTexture(bitmap, texture, true); } return texture; } void TextureCache::remove(SkBitmap* bitmap) { Mutex::Autolock _l(mLock); mCache.remove(bitmap); } void TextureCache::clear() { Mutex::Autolock _l(mLock); mCache.clear(); } void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { SkAutoLockPixels alp(*bitmap); if (!bitmap->readyToDraw()) { LOGE("Cannot generate texture from bitmap"); return; } const bool resize = !regenerate || bitmap->width() != int(texture->width) || bitmap->height() != int(texture->height); if (!regenerate) { glGenTextures(1, &texture->id); } texture->generation = bitmap->getGenerationID(); texture->width = bitmap->width(); texture->height = bitmap->height(); glBindTexture(GL_TEXTURE_2D, texture->id); glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); switch (bitmap->getConfig()) { case SkBitmap::kA8_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, 1); uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); texture->blend = true; break; case SkBitmap::kRGB_565_Config: uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); texture->blend = false; break; case SkBitmap::kARGB_8888_Config: uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred // decoding happened texture->blend = !bitmap->isOpaque(); break; case SkBitmap::kIndex8_Config: uploadPalettedTexture(resize, bitmap, texture->width, texture->height); texture->blend = false; break; default: LOGW("Unsupported bitmap config: %d", bitmap->getConfig()); break; } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } void TextureCache::uploadPalettedTexture(bool resize, SkBitmap* bitmap, uint32_t width, uint32_t height) { SkBitmap rgbaBitmap; rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height); rgbaBitmap.allocPixels(); rgbaBitmap.eraseColor(0); SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL); uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); } void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height, GLenum type, const GLvoid * data) { if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); } } }; // namespace uirenderer }; // namespace android