/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include "TextureCache.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// TextureCache::TextureCache(uint32_t maxByteSize): mCache(GenerationCache::kUnlimitedCapacity), mSize(0), mMaxSize(maxByteSize) { mCache.setOnEntryRemovedListener(this); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); LOGD("Maximum texture dimension is %d pixels", mMaxTextureSize); } TextureCache::~TextureCache() { mCache.clear(); } /////////////////////////////////////////////////////////////////////////////// // Size management /////////////////////////////////////////////////////////////////////////////// uint32_t TextureCache::getSize() { return mSize; } uint32_t TextureCache::getMaxSize() { return mMaxSize; } void TextureCache::setMaxSize(uint32_t maxSize) { mMaxSize = maxSize; while (mSize > mMaxSize) { mCache.removeOldest(); } } /////////////////////////////////////////////////////////////////////////////// // Callbacks /////////////////////////////////////////////////////////////////////////////// void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { if (bitmap) { const uint32_t size = bitmap->rowBytes() * bitmap->height(); mSize -= size; } if (texture) { glDeleteTextures(1, &texture->id); delete texture; } } /////////////////////////////////////////////////////////////////////////////// // Caching /////////////////////////////////////////////////////////////////////////////// Texture* TextureCache::get(SkBitmap* bitmap) { Texture* texture = mCache.get(bitmap); if (!texture) { if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { LOGW("Bitmap too large to be uploaded into a texture"); return NULL; } const uint32_t size = bitmap->rowBytes() * bitmap->height(); // Don't even try to cache a bitmap that's bigger than the cache if (size < mMaxSize) { while (mSize + size > mMaxSize) { mCache.removeOldest(); } } texture = new Texture; generateTexture(bitmap, texture, false); if (size < mMaxSize) { mSize += size; mCache.put(bitmap, texture); } else { texture->cleanup = true; } } else if (bitmap->getGenerationID() != texture->generation) { generateTexture(bitmap, texture, true); } return texture; } void TextureCache::remove(SkBitmap* bitmap) { mCache.remove(bitmap); } void TextureCache::clear() { mCache.clear(); } void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { SkAutoLockPixels alp(*bitmap); if (!bitmap->readyToDraw()) { LOGE("Cannot generate texture from bitmap"); return; } if (!regenerate) { texture->generation = bitmap->getGenerationID(); texture->width = bitmap->width(); texture->height = bitmap->height(); glGenTextures(1, &texture->id); } glBindTexture(GL_TEXTURE_2D, texture->id); glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); switch (bitmap->getConfig()) { case SkBitmap::kA8_Config: texture->blend = true; glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap->getPixels()); break; case SkBitmap::kRGB_565_Config: texture->blend = false; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); break; case SkBitmap::kARGB_8888_Config: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred // decoding happened texture->blend = !bitmap->isOpaque(); break; default: break; } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } }; // namespace uirenderer }; // namespace android