/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include #include "Caches.h" #include "TextureCache.h" #include "Properties.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// TextureCache::TextureCache(): mCache(LruCache::kUnlimitedCapacity), mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)), mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) { char property[PROPERTY_VALUE_MAX]; if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) { INIT_LOGD(" Setting texture cache size to %sMB", property); setMaxSize(MB(atof(property))); } else { INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); } if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) { float flushRate = atof(property); INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f); setFlushRate(flushRate); } else { INIT_LOGD(" Using default texture cache flush rate of %.2f%%", DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f); } init(); } TextureCache::TextureCache(uint32_t maxByteSize): mCache(LruCache::kUnlimitedCapacity), mSize(0), mMaxSize(maxByteSize) { init(); } TextureCache::~TextureCache() { mCache.clear(); } void TextureCache::init() { mCache.setOnEntryRemovedListener(this); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); mDebugEnabled = readDebugLevel() & kDebugCaches; } /////////////////////////////////////////////////////////////////////////////// // Size management /////////////////////////////////////////////////////////////////////////////// uint32_t TextureCache::getSize() { return mSize; } uint32_t TextureCache::getMaxSize() { return mMaxSize; } void TextureCache::setMaxSize(uint32_t maxSize) { mMaxSize = maxSize; while (mSize > mMaxSize) { mCache.removeOldest(); } } void TextureCache::setFlushRate(float flushRate) { mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate)); } /////////////////////////////////////////////////////////////////////////////// // Callbacks /////////////////////////////////////////////////////////////////////////////// void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { // This will be called already locked if (texture) { mSize -= texture->bitmapSize; TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d", texture->id, texture->bitmapSize, mSize); if (mDebugEnabled) { ALOGD("Texture deleted, size = %d", texture->bitmapSize); } texture->deleteTexture(); delete texture; } } /////////////////////////////////////////////////////////////////////////////// // Caching /////////////////////////////////////////////////////////////////////////////// Texture* TextureCache::get(SkBitmap* bitmap) { Texture* texture = mCache.get(bitmap); if (!texture) { if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)", bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize); return NULL; } const uint32_t size = bitmap->rowBytes() * bitmap->height(); // Don't even try to cache a bitmap that's bigger than the cache if (size < mMaxSize) { while (mSize + size > mMaxSize) { mCache.removeOldest(); } } texture = new Texture(); texture->bitmapSize = size; generateTexture(bitmap, texture, false); if (size < mMaxSize) { mSize += size; TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d", bitmap, texture->id, size, mSize); if (mDebugEnabled) { ALOGD("Texture created, size = %d", size); } mCache.put(bitmap, texture); } else { texture->cleanup = true; } } else if (bitmap->getGenerationID() != texture->generation) { generateTexture(bitmap, texture, true); } return texture; } Texture* TextureCache::getTransient(SkBitmap* bitmap) { Texture* texture = new Texture(); texture->bitmapSize = bitmap->rowBytes() * bitmap->height(); texture->cleanup = true; generateTexture(bitmap, texture, false); return texture; } void TextureCache::remove(SkBitmap* bitmap) { mCache.remove(bitmap); } void TextureCache::removeDeferred(SkBitmap* bitmap) { Mutex::Autolock _l(mLock); mGarbage.push(bitmap); } void TextureCache::clearGarbage() { Mutex::Autolock _l(mLock); size_t count = mGarbage.size(); for (size_t i = 0; i < count; i++) { mCache.remove(mGarbage.itemAt(i)); } mGarbage.clear(); } void TextureCache::clear() { mCache.clear(); TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize); } void TextureCache::flush() { if (mFlushRate >= 1.0f || mCache.size() == 0) return; if (mFlushRate <= 0.0f) { clear(); return; } uint32_t targetSize = uint32_t(mSize * mFlushRate); TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize); while (mSize > targetSize) { mCache.removeOldest(); } } void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { SkAutoLockPixels alp(*bitmap); if (!bitmap->readyToDraw()) { ALOGE("Cannot generate texture from bitmap"); return; } // We could also enable mipmapping if both bitmap dimensions are powers // of 2 but we'd have to deal with size changes. Let's keep this simple const bool canMipMap = Extensions::getInstance().hasNPot(); // If the texture had mipmap enabled but not anymore, // force a glTexImage2D to discard the mipmap levels const bool resize = !regenerate || bitmap->width() != int(texture->width) || bitmap->height() != int(texture->height) || (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap()); if (!regenerate) { glGenTextures(1, &texture->id); } texture->generation = bitmap->getGenerationID(); texture->width = bitmap->width(); texture->height = bitmap->height(); Caches::getInstance().bindTexture(texture->id); switch (bitmap->getConfig()) { case SkBitmap::kA8_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, 1); uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); texture->blend = true; break; case SkBitmap::kRGB_565_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); texture->blend = false; break; case SkBitmap::kARGB_8888_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred // decoding happened texture->blend = !bitmap->isOpaque(); break; case SkBitmap::kARGB_4444_Config: case SkBitmap::kIndex8_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadLoFiTexture(resize, bitmap, texture->width, texture->height); texture->blend = !bitmap->isOpaque(); break; default: ALOGW("Unsupported bitmap config: %d", bitmap->getConfig()); break; } if (canMipMap) { texture->mipMap = bitmap->hasHardwareMipMap(); if (texture->mipMap) { glGenerateMipmap(GL_TEXTURE_2D); } } if (!regenerate) { texture->setFilter(GL_NEAREST); texture->setWrap(GL_CLAMP_TO_EDGE); } } void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap, uint32_t width, uint32_t height) { SkBitmap rgbaBitmap; rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height); rgbaBitmap.allocPixels(); rgbaBitmap.eraseColor(0); rgbaBitmap.setIsOpaque(bitmap->isOpaque()); SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL); uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); } void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height, GLenum type, const GLvoid * data) { if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); } } }; // namespace uirenderer }; // namespace android