/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #define ATRACE_TAG ATRACE_TAG_VIEW #include #include #include #include #include "AssetAtlas.h" #include "Caches.h" #include "Texture.h" #include "TextureCache.h" #include "Properties.h" #include "utils/TraceUtils.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// TextureCache::TextureCache() : mCache(LruCache::kUnlimitedCapacity) , mSize(0) , mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)) , mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) , mAssetAtlas(nullptr) { char property[PROPERTY_VALUE_MAX]; if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, nullptr) > 0) { INIT_LOGD(" Setting texture cache size to %sMB", property); setMaxSize(MB(atof(property))); } else { INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); } if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, nullptr) > 0) { float flushRate = atof(property); INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f); setFlushRate(flushRate); } else { INIT_LOGD(" Using default texture cache flush rate of %.2f%%", DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f); } mCache.setOnEntryRemovedListener(this); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); mDebugEnabled = Properties::debugLevel & kDebugCaches; } TextureCache::~TextureCache() { mCache.clear(); } /////////////////////////////////////////////////////////////////////////////// // Size management /////////////////////////////////////////////////////////////////////////////// uint32_t TextureCache::getSize() { return mSize; } uint32_t TextureCache::getMaxSize() { return mMaxSize; } void TextureCache::setMaxSize(uint32_t maxSize) { mMaxSize = maxSize; while (mSize > mMaxSize) { mCache.removeOldest(); } } void TextureCache::setFlushRate(float flushRate) { mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate)); } /////////////////////////////////////////////////////////////////////////////// // Callbacks /////////////////////////////////////////////////////////////////////////////// void TextureCache::operator()(uint32_t&, Texture*& texture) { // This will be called already locked if (texture) { mSize -= texture->bitmapSize; TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d", texture->id, texture->bitmapSize, mSize); if (mDebugEnabled) { ALOGD("Texture deleted, size = %d", texture->bitmapSize); } texture->deleteTexture(); delete texture; } } /////////////////////////////////////////////////////////////////////////////// // Caching /////////////////////////////////////////////////////////////////////////////// void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) { mAssetAtlas = assetAtlas; } void TextureCache::resetMarkInUse() { LruCache::Iterator iter(mCache); while (iter.next()) { iter.value()->isInUse = false; } } bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) { if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)", bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize); return false; } return true; } // Returns a prepared Texture* that either is already in the cache or can fit // in the cache (and is thus added to the cache) Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap) { if (CC_LIKELY(mAssetAtlas)) { AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap); if (CC_UNLIKELY(entry)) { return entry->texture; } } Texture* texture = mCache.get(bitmap->pixelRef()->getStableID()); if (!texture) { if (!canMakeTextureFromBitmap(bitmap)) { return nullptr; } const uint32_t size = bitmap->rowBytes() * bitmap->height(); bool canCache = size < mMaxSize; // Don't even try to cache a bitmap that's bigger than the cache while (canCache && mSize + size > mMaxSize) { Texture* oldest = mCache.peekOldestValue(); if (oldest && !oldest->isInUse) { mCache.removeOldest(); } else { canCache = false; } } if (canCache) { texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; generateTexture(bitmap, texture, false); mSize += size; TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d", bitmap, texture->id, size, mSize); if (mDebugEnabled) { ALOGD("Texture created, size = %d", size); } mCache.put(bitmap->pixelRef()->getStableID(), texture); } } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) { // Texture was in the cache but is dirty, re-upload // TODO: Re-adjust the cache size if the bitmap's dimensions have changed generateTexture(bitmap, texture, true); } return texture; } bool TextureCache::prefetchAndMarkInUse(const SkBitmap* bitmap) { Texture* texture = getCachedTexture(bitmap); if (texture) { texture->isInUse = true; } return texture; } Texture* TextureCache::get(const SkBitmap* bitmap) { Texture* texture = getCachedTexture(bitmap); if (!texture) { if (!canMakeTextureFromBitmap(bitmap)) { return nullptr; } const uint32_t size = bitmap->rowBytes() * bitmap->height(); texture = new Texture(Caches::getInstance()); texture->bitmapSize = size; generateTexture(bitmap, texture, false); texture->cleanup = true; } return texture; } void TextureCache::releaseTexture(uint32_t pixelRefStableID) { Mutex::Autolock _l(mLock); mGarbage.push(pixelRefStableID); } void TextureCache::clearGarbage() { Mutex::Autolock _l(mLock); size_t count = mGarbage.size(); for (size_t i = 0; i < count; i++) { uint32_t pixelRefId = mGarbage.itemAt(i); mCache.remove(pixelRefId); } mGarbage.clear(); } void TextureCache::clear() { mCache.clear(); TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize); } void TextureCache::flush() { if (mFlushRate >= 1.0f || mCache.size() == 0) return; if (mFlushRate <= 0.0f) { clear(); return; } uint32_t targetSize = uint32_t(mSize * mFlushRate); TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize); while (mSize > targetSize) { mCache.removeOldest(); } } void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { SkAutoLockPixels alp(*bitmap); if (!bitmap->readyToDraw()) { ALOGE("Cannot generate texture from bitmap"); return; } ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height()); // We could also enable mipmapping if both bitmap dimensions are powers // of 2 but we'd have to deal with size changes. Let's keep this simple const bool canMipMap = Caches::getInstance().extensions().hasNPot(); // If the texture had mipmap enabled but not anymore, // force a glTexImage2D to discard the mipmap levels const bool resize = !regenerate || bitmap->width() != int(texture->width) || bitmap->height() != int(texture->height) || (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap()); if (!regenerate) { glGenTextures(1, &texture->id); } texture->generation = bitmap->getGenerationID(); texture->width = bitmap->width(); texture->height = bitmap->height(); Caches::getInstance().textureState().bindTexture(texture->id); switch (bitmap->colorType()) { case kAlpha_8_SkColorType: uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); texture->blend = true; break; case kRGB_565_SkColorType: uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); texture->blend = false; break; case kN32_SkColorType: uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(), texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred // decoding happened texture->blend = !bitmap->isOpaque(); break; case kARGB_4444_SkColorType: case kIndex_8_SkColorType: uploadLoFiTexture(resize, bitmap, texture->width, texture->height); texture->blend = !bitmap->isOpaque(); break; default: ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType()); break; } if (canMipMap) { texture->mipMap = bitmap->hasHardwareMipMap(); if (texture->mipMap) { glGenerateMipmap(GL_TEXTURE_2D); } } if (!regenerate) { texture->setFilter(GL_NEAREST); texture->setWrap(GL_CLAMP_TO_EDGE); } } void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height) { SkBitmap rgbaBitmap; rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType())); rgbaBitmap.eraseColor(0); SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr); uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(), width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels()); } void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, GLenum type, const GLvoid * data) { glPixelStorei(GL_UNPACK_ALIGNMENT, bpp); const bool useStride = stride != width && Caches::getInstance().extensions().hasUnpackRowLength(); if ((stride == width) || useStride) { if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); } if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } } else { // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer // if the stride doesn't match the width GLvoid * temp = (GLvoid *) malloc(width * height * bpp); if (!temp) return; uint8_t * pDst = (uint8_t *)temp; uint8_t * pSrc = (uint8_t *)data; for (GLsizei i = 0; i < height; i++) { memcpy(pDst, pSrc, width * bpp); pDst += width * bpp; pSrc += stride * bpp; } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); } free(temp); } } }; // namespace uirenderer }; // namespace android