/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_UI_TEXTURE_CACHE_H #define ANDROID_UI_TEXTURE_CACHE_H #include #include "Texture.h" #include "GenerationCache.h" namespace android { namespace uirenderer { /** * A simple LRU texture cache. The cache has a maximum size expressed in bytes. * Any texture added to the cache causing the cache to grow beyond the maximum * allowed size will also cause the oldest texture to be kicked out. */ class TextureCache: public OnEntryRemoved { public: TextureCache(uint32_t maxByteSize); ~TextureCache(); /** * Used as a callback when an entry is removed from the cache. * Do not invoke directly. */ void operator()(SkBitmap*& bitmap, Texture*& texture); /** * Returns the texture associated with the specified bitmap. If the texture * cannot be found in the cache, a new texture is generated. */ Texture* get(SkBitmap* bitmap); /** * Removes the texture associated with the specified bitmap. Returns NULL * if the texture cannot be found. Upon remove the texture is freed. */ void remove(SkBitmap* bitmap); /** * Clears the cache. This causes all textures to be deleted. */ void clear(); /** * Sets the maximum size of the cache in bytes. */ void setMaxSize(uint32_t maxSize); /** * Returns the maximum size of the cache in bytes. */ uint32_t getMaxSize(); /** * Returns the current size of the cache in bytes. */ uint32_t getSize(); private: /** * Generates the texture from a bitmap into the specified texture structure. * * @param regenerate If true, the bitmap data is reuploaded into the texture, but * no new texture is generated. */ void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false); GenerationCache mCache; uint32_t mSize; uint32_t mMaxSize; GLint mMaxTextureSize; }; // class TextureCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_UI_TEXTURE_CACHE_H