/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TREEINFO_H #define TREEINFO_H #include namespace android { namespace uirenderer { class BaseRenderNodeAnimator; class AnimationListener; class AnimationHook { public: virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) = 0; protected: ~AnimationHook() {} }; struct TreeInfo { // The defaults here should be safe for everyone but DrawFrameTask to use as-is. TreeInfo() : frameTimeMs(0) , animationHook(NULL) , prepareTextures(false) , performStagingPush(true) , evaluateAnimations(false) {} nsecs_t frameTimeMs; AnimationHook* animationHook; bool prepareTextures; bool performStagingPush; bool evaluateAnimations; struct Out { Out() : hasFunctors(false) , hasAnimations(false) , requiresUiRedraw(false) , canDrawThisFrame(true) {} bool hasFunctors; // This is only updated if evaluateAnimations is true bool hasAnimations; // This is set to true if there is an animation that RenderThread cannot // animate itself, such as if hasFunctors is true // This is only set if hasAnimations is true bool requiresUiRedraw; // This is set to true if draw() can be called this frame // false means that we must delay until the next vsync pulse as frame // production is outrunning consumption // NOTE that if this is false CanvasContext will set either requiresUiRedraw // *OR* will post itself for the next vsync automatically, use this // only to avoid calling draw() bool canDrawThisFrame; } out; // TODO: Damage calculations }; } /* namespace uirenderer */ } /* namespace android */ #endif /* TREEINFO_H */