/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_UV_MAPPER_H #define ANDROID_HWUI_UV_MAPPER_H #include "Rect.h" namespace android { namespace uirenderer { /** * This class can be used to map UV coordinates from the [0..1] * range to other arbitrary ranges. All the methods below assume * that the input values lie in the [0..1] range already. */ class UvMapper { public: /** * Using this constructor is equivalent to not using any mapping at all. * UV coordinates in the [0..1] range remain in the [0..1] range. */ UvMapper(): mIdentity(true), mMinU(0.0f), mMaxU(1.0f), mMinV(0.0f), mMaxV(1.0f) { } /** * Creates a new mapper with the specified ranges for U and V coordinates. * The parameter minU must be < maxU and minV must be < maxV. */ UvMapper(float minU, float maxU, float minV, float maxV): mMinU(minU), mMaxU(maxU), mMinV(minV), mMaxV(maxV) { checkIdentity(); } /** * Returns true if calling the map*() methods has no effect (that is, * texture coordinates remain in the 0..1 range.) */ bool isIdentity() const { return mIdentity; } /** * Changes the U and V mapping ranges. * The parameter minU must be < maxU and minV must be < maxV. */ void setMapping(float minU, float maxU, float minV, float maxV) { mMinU = minU; mMaxU = maxU; mMinV = minV; mMaxV = maxV; checkIdentity(); } /** * Maps a single value in the U range. */ void mapU(float& u) const { if (!mIdentity) u = lerp(mMinU, mMaxU, u); } /** * Maps a single value in the V range. */ void mapV(float& v) const { if (!mIdentity) v = lerp(mMinV, mMaxV, v); } /** * Maps the specified rectangle in place. This method assumes: * - left = min. U * - top = min. V * - right = max. U * - bottom = max. V */ void map(Rect& texCoords) const { if (!mIdentity) { texCoords.left = lerp(mMinU, mMaxU, texCoords.left); texCoords.right = lerp(mMinU, mMaxU, texCoords.right); texCoords.top = lerp(mMinV, mMaxV, texCoords.top); texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom); } } /** * Maps the specified UV coordinates in place. */ void map(float& u1, float& v1, float& u2, float& v2) const { if (!mIdentity) { u1 = lerp(mMinU, mMaxU, u1); u2 = lerp(mMinU, mMaxU, u2); v1 = lerp(mMinV, mMaxV, v1); v2 = lerp(mMinV, mMaxV, v2); } } void dump() const { ALOGD("mapper[minU=%.2f maxU=%.2f minV=%.2f maxV=%.2f]", mMinU, mMaxU, mMinV, mMaxV); } private: static float lerp(float start, float stop, float amount) { return start + (stop - start) * amount; } void checkIdentity() { mIdentity = mMinU == 0.0f && mMaxU == 1.0f && mMinV == 0.0f && mMaxV == 1.0f; } bool mIdentity; float mMinU; float mMaxU; float mMinV; float mMaxV; }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_UV_MAPPER_H