/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_VERTEX_H #define ANDROID_HWUI_VERTEX_H namespace android { namespace uirenderer { /** * Simple structure to describe a vertex with a position and a texture. */ struct TextureVertex { float position[2]; float texture[2]; static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { vertex[0].position[0] = x; vertex[0].position[1] = y; vertex[0].texture[0] = u; vertex[0].texture[1] = v; } static inline void setUV(TextureVertex* vertex, float u, float v) { vertex[0].texture[0] = u; vertex[0].texture[1] = v; } }; // struct TextureVertex }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_VERTEX_H