/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_CACHED_GLYPH_INFO_H #define ANDROID_HWUI_CACHED_GLYPH_INFO_H #include #include "CacheTexture.h" namespace android { namespace uirenderer { struct CachedGlyphInfo { // Has the cache been invalidated? bool mIsValid; // Location of the cached glyph in the bitmap // in case we need to resize the texture or // render to bitmap uint32_t mStartX; uint32_t mStartY; uint32_t mBitmapWidth; uint32_t mBitmapHeight; // Also cache texture coords for the quad float mBitmapMinU; float mBitmapMinV; float mBitmapMaxU; float mBitmapMaxV; // Minimize how much we call freetype uint32_t mGlyphIndex; uint32_t mAdvanceX; uint32_t mAdvanceY; // Values below contain a glyph's origin in the bitmap int32_t mBitmapLeft; int32_t mBitmapTop; // Auto-kerning SkFixed mLsbDelta; SkFixed mRsbDelta; CacheTexture* mCacheTexture; }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_CACHED_GLYPH_INFO_H