/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "CanvasContext" #include "CanvasContext.h" #include #include #include #include "RenderThread.h" #include "../Caches.h" #include "../OpenGLRenderer.h" #include "../Stencil.h" #define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions" #define GLES_VERSION 2 #ifdef USE_OPENGL_RENDERER // Android-specific addition that is used to show when frames began in systrace EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); #endif namespace android { namespace uirenderer { namespace renderthread { #define ERROR_CASE(x) case x: return #x; static const char* egl_error_str(EGLint error) { switch (error) { ERROR_CASE(EGL_SUCCESS) ERROR_CASE(EGL_NOT_INITIALIZED) ERROR_CASE(EGL_BAD_ACCESS) ERROR_CASE(EGL_BAD_ALLOC) ERROR_CASE(EGL_BAD_ATTRIBUTE) ERROR_CASE(EGL_BAD_CONFIG) ERROR_CASE(EGL_BAD_CONTEXT) ERROR_CASE(EGL_BAD_CURRENT_SURFACE) ERROR_CASE(EGL_BAD_DISPLAY) ERROR_CASE(EGL_BAD_MATCH) ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) ERROR_CASE(EGL_BAD_NATIVE_WINDOW) ERROR_CASE(EGL_BAD_PARAMETER) ERROR_CASE(EGL_BAD_SURFACE) ERROR_CASE(EGL_CONTEXT_LOST) default: return "Unknown error"; } } static const char* egl_error_str() { return egl_error_str(eglGetError()); } static bool load_dirty_regions_property() { char buf[PROPERTY_VALUE_MAX]; int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true"); return !strncasecmp("true", buf, len); } // This class contains the shared global EGL objects, such as EGLDisplay // and EGLConfig, which are re-used by CanvasContext class GlobalContext { public: static GlobalContext* get(); // Returns true on success, false on failure void initialize(); void usePBufferSurface(); EGLSurface createSurface(EGLNativeWindowType window); void destroySurface(EGLSurface surface); void destroy(); bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; } void makeCurrent(EGLSurface surface); void beginFrame(EGLSurface surface, EGLint* width, EGLint* height); void swapBuffers(EGLSurface surface); bool enableDirtyRegions(EGLSurface surface); private: GlobalContext(); // GlobalContext is never destroyed, method is purposely not implemented ~GlobalContext(); void loadConfig(); void createContext(); void initAtlas(); static GlobalContext* sContext; EGLDisplay mEglDisplay; EGLConfig mEglConfig; EGLContext mEglContext; EGLSurface mPBufferSurface; const bool mRequestDirtyRegions; bool mCanSetDirtyRegions; EGLSurface mCurrentSurface; }; GlobalContext* GlobalContext::sContext = 0; GlobalContext* GlobalContext::get() { if (!sContext) { sContext = new GlobalContext(); } return sContext; } GlobalContext::GlobalContext() : mEglDisplay(EGL_NO_DISPLAY) , mEglConfig(0) , mEglContext(EGL_NO_CONTEXT) , mPBufferSurface(EGL_NO_SURFACE) , mRequestDirtyRegions(load_dirty_regions_property()) , mCurrentSurface(EGL_NO_SURFACE) { mCanSetDirtyRegions = mRequestDirtyRegions; ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false"); } void GlobalContext::initialize() { if (mEglDisplay != EGL_NO_DISPLAY) return; mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str()); EGLint major, minor; LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str()); ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); loadConfig(); createContext(); usePBufferSurface(); Caches::getInstance().init(); initAtlas(); } void GlobalContext::loadConfig() { EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; EGLint attribs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_CONFIG_CAVEAT, EGL_NONE, EGL_STENCIL_SIZE, Stencil::getStencilSize(), EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, EGL_NONE }; EGLint num_configs = 1; if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) || num_configs != 1) { // Failed to get a valid config if (mCanSetDirtyRegions) { ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); // Try again without dirty regions enabled mCanSetDirtyRegions = false; loadConfig(); } else { LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str()); } } } void GlobalContext::createContext() { EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s", egl_error_str()); } void GlobalContext::initAtlas() { // TODO implement // For now just run without an atlas } void GlobalContext::usePBufferSurface() { LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "usePBufferSurface() called on uninitialized GlobalContext!"); if (mPBufferSurface == EGL_NO_SURFACE) { EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); } makeCurrent(mPBufferSurface); } EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) { initialize(); return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL); } void GlobalContext::destroySurface(EGLSurface surface) { if (isCurrent(surface)) { makeCurrent(EGL_NO_SURFACE); } if (!eglDestroySurface(mEglDisplay, surface)) { ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str()); } } void GlobalContext::destroy() { if (mEglDisplay == EGL_NO_DISPLAY) return; usePBufferSurface(); if (Caches::hasInstance()) { Caches::getInstance().terminate(); } eglDestroyContext(mEglDisplay, mEglContext); eglDestroySurface(mEglDisplay, mPBufferSurface); eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mEglDisplay); eglReleaseThread(); mEglDisplay = EGL_NO_DISPLAY; mEglContext = EGL_NO_CONTEXT; mPBufferSurface = EGL_NO_SURFACE; mCurrentSurface = EGL_NO_SURFACE; } void GlobalContext::makeCurrent(EGLSurface surface) { if (isCurrent(surface)) return; if (surface == EGL_NO_SURFACE) { // If we are setting EGL_NO_SURFACE we don't care about any of the potential // return errors, which would only happen if mEglDisplay had already been // destroyed in which case the current context is already NO_CONTEXT eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface, egl_error_str()); } mCurrentSurface = surface; } void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) { LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!"); makeCurrent(surface); if (width) { eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); } if (height) { eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); } eglBeginFrame(mEglDisplay, surface); } void GlobalContext::swapBuffers(EGLSurface surface) { eglSwapBuffers(mEglDisplay, surface); EGLint err = eglGetError(); // TODO: Check whether we need to special case EGL_CONTEXT_LOST LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS, "Encountered EGL error %d %s during rendering", err, egl_error_str(err)); } bool GlobalContext::enableDirtyRegions(EGLSurface surface) { if (!mRequestDirtyRegions) return false; if (mCanSetDirtyRegions) { if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) { ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*) surface, egl_error_str()); return false; } return true; } // Perhaps it is already enabled? EGLint value; if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) { ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*) surface, egl_error_str()); return false; } return value == EGL_BUFFER_PRESERVED; } CanvasContext::CanvasContext(bool translucent) : mRenderThread(RenderThread::getInstance()) , mEglSurface(EGL_NO_SURFACE) , mDirtyRegionsEnabled(false) , mOpaque(!translucent) , mCanvas(0) , mHaveNewSurface(false) , mInvokeFunctorsPending(false) , mInvokeFunctorsTask(this) { mGlobalContext = GlobalContext::get(); } CanvasContext::~CanvasContext() { removeFunctorsTask(); destroyCanvas(); } void CanvasContext::destroyCanvas() { if (mCanvas) { delete mCanvas; mCanvas = 0; } setSurface(NULL); } void CanvasContext::setSurface(EGLNativeWindowType window) { if (mEglSurface != EGL_NO_SURFACE) { mGlobalContext->destroySurface(mEglSurface); mEglSurface = EGL_NO_SURFACE; } if (window) { mEglSurface = mGlobalContext->createSurface(window); LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, "Failed to create EGLSurface for window %p, eglErr = %s", (void*) window, egl_error_str()); } if (mEglSurface != EGL_NO_SURFACE) { mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface); mHaveNewSurface = true; } } void CanvasContext::swapBuffers() { mGlobalContext->swapBuffers(mEglSurface); mHaveNewSurface = false; } void CanvasContext::makeCurrent() { mGlobalContext->makeCurrent(mEglSurface); } bool CanvasContext::initialize(EGLNativeWindowType window) { if (mCanvas) return false; setSurface(window); makeCurrent(); mCanvas = new OpenGLRenderer(); mCanvas->initProperties(); return true; } void CanvasContext::updateSurface(EGLNativeWindowType window) { setSurface(window); makeCurrent(); } void CanvasContext::setup(int width, int height) { if (!mCanvas) return; mCanvas->setViewport(width, height); } void CanvasContext::drawDisplayList(DisplayList* displayList, Rect* dirty) { LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE, "drawDisplayList called on a context with no canvas or surface!"); EGLint width, height; mGlobalContext->beginFrame(mEglSurface, &width, &height); if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) { mCanvas->setViewport(width, height); dirty = NULL; } else if (!mDirtyRegionsEnabled || mHaveNewSurface) { dirty = NULL; } status_t status; if (dirty) { status = mCanvas->prepareDirty(dirty->left, dirty->top, dirty->right, dirty->bottom, mOpaque); } else { status = mCanvas->prepare(mOpaque); } Rect outBounds; status |= mCanvas->drawDisplayList(displayList, outBounds); handleFunctorStatus(status, outBounds); // TODO: Draw debug info // TODO: Performance tracking mCanvas->finish(); if (status & DrawGlInfo::kStatusDrew) { swapBuffers(); } } void InvokeFunctorsTask::run() { mContext->invokeFunctors(); } void CanvasContext::attachFunctor(Functor* functor) { if (!mCanvas) return; mCanvas->attachFunctor(functor); removeFunctorsTask(); queueFunctorsTask(0); } void CanvasContext::detachFunctor(Functor* functor) { if (!mCanvas) return; mCanvas->detachFunctor(functor); } void CanvasContext::invokeFunctors() { mInvokeFunctorsPending = false; if (!mCanvas) return; makeCurrent(); Rect dirty; int status = mCanvas->invokeFunctors(dirty); handleFunctorStatus(status, dirty); } void CanvasContext::handleFunctorStatus(int status, const Rect& redrawClip) { if (status & DrawGlInfo::kStatusDraw) { // TODO: Invalidate the redrawClip // Do we need to post to ViewRootImpl like the current renderer? // Can we just enqueue ourselves to re-invoke the same display list? // Something else entirely? Does ChromiumView still want this in a // RenderThread world? } if (status & DrawGlInfo::kStatusInvoke) { queueFunctorsTask(); } } void CanvasContext::removeFunctorsTask() { if (!mInvokeFunctorsPending) return; mRenderThread.remove(&mInvokeFunctorsTask); } void CanvasContext::queueFunctorsTask(int delayMs) { if (mInvokeFunctorsPending) return; mInvokeFunctorsPending = true; mRenderThread.queueDelayed(&mInvokeFunctorsTask, delayMs); } void CanvasContext::runWithGlContext(RenderTask* task) { if (mEglSurface != EGL_NO_SURFACE) { mGlobalContext->makeCurrent(mEglSurface); } else { mGlobalContext->usePBufferSurface(); } task->run(); } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */