/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANVASCONTEXT_H_ #define CANVASCONTEXT_H_ #include #include #include #include #include #include "../RenderNode.h" #include "RenderTask.h" #define FUNCTOR_PROCESS_DELAY 4 namespace android { namespace uirenderer { class DeferredLayerUpdater; class OpenGLRenderer; class Rect; class Layer; namespace renderthread { class GlobalContext; class CanvasContext; class RenderThread; // This per-renderer class manages the bridge between the global EGL context // and the render surface. class CanvasContext { public: CanvasContext(bool translucent); ~CanvasContext(); bool initialize(EGLNativeWindowType window); void updateSurface(EGLNativeWindowType window); void pauseSurface(EGLNativeWindowType window); void setup(int width, int height); void makeCurrent(); void processLayerUpdates(const Vector* layerUpdaters, TreeInfo& info); void drawDisplayList(RenderNode* displayList, Rect* dirty); void destroyCanvasAndSurface(); bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); void invokeFunctor(Functor* functor); void runWithGlContext(RenderTask* task); Layer* createRenderLayer(int width, int height); Layer* createTextureLayer(); private: void setSurface(EGLNativeWindowType window); void swapBuffers(); void requireSurface(); void requireGlContext(); GlobalContext* mGlobalContext; RenderThread& mRenderThread; EGLSurface mEglSurface; bool mDirtyRegionsEnabled; bool mOpaque; OpenGLRenderer* mCanvas; bool mHaveNewSurface; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* CANVASCONTEXT_H_ */