/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANVASCONTEXT_H_ #define CANVASCONTEXT_H_ #include #include #include #include "RenderTask.h" #define FUNCTOR_PROCESS_DELAY 4 namespace android { namespace uirenderer { class DisplayList; class OpenGLRenderer; class Rect; namespace renderthread { class GlobalContext; class CanvasContext; class RenderThread; class InvokeFunctorsTask : public RenderTask { public: InvokeFunctorsTask(CanvasContext* context) : mContext(context) {} virtual void run(); private: CanvasContext* mContext; }; // This per-renderer class manages the bridge between the global EGL context // and the render surface. class CanvasContext { public: CanvasContext(bool translucent); ~CanvasContext(); bool initialize(EGLNativeWindowType window); void updateSurface(EGLNativeWindowType window); void setup(int width, int height); void drawDisplayList(DisplayList* displayList, Rect* dirty); void destroyCanvas(); void attachFunctor(Functor* functor); void detachFunctor(Functor* functor); void runWithGlContext(RenderTask* task); private: void setSurface(EGLNativeWindowType window); void swapBuffers(); void makeCurrent(); friend class InvokeFunctorsTask; void invokeFunctors(); void handleFunctorStatus(int status, const Rect& redrawClip); void removeFunctorsTask(); void queueFunctorsTask(int delayMs = FUNCTOR_PROCESS_DELAY); GlobalContext* mGlobalContext; RenderThread& mRenderThread; EGLSurface mEglSurface; bool mDirtyRegionsEnabled; bool mOpaque; OpenGLRenderer* mCanvas; bool mHaveNewSurface; bool mInvokeFunctorsPending; InvokeFunctorsTask mInvokeFunctorsTask; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* CANVASCONTEXT_H_ */