/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_VIEW #include "DrawFrameTask.h" #include #include #include "../DisplayList.h" #include "../RenderNode.h" #include "CanvasContext.h" #include "RenderThread.h" namespace android { namespace uirenderer { namespace renderthread { DrawFrameTask::DrawFrameTask() : mContext(0), mRenderNode(0) { } DrawFrameTask::~DrawFrameTask() { } void DrawFrameTask::setContext(CanvasContext* context) { mContext = context; } void DrawFrameTask::setDisplayListData(RenderNode* renderNode, DisplayListData* newData) { SetDisplayListData setter; setter.targetNode = renderNode; setter.newData = newData; mDisplayListDataUpdates.push(setter); } void DrawFrameTask::addLayer(DeferredLayerUpdater* layer) { mLayers.push(layer); } void DrawFrameTask::removeLayer(DeferredLayerUpdater* layer) { for (size_t i = 0; i < mLayers.size(); i++) { if (mLayers[i] == layer) { mLayers.removeAt(i); break; } } } void DrawFrameTask::setRenderNode(RenderNode* renderNode) { mRenderNode = renderNode; } void DrawFrameTask::setDirty(int left, int top, int right, int bottom) { mDirty.set(left, top, right, bottom); } void DrawFrameTask::drawFrame(RenderThread* renderThread) { LOG_ALWAYS_FATAL_IF(!mRenderNode, "Cannot drawFrame with no render node!"); LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); AutoMutex _lock(mLock); renderThread->queue(this); mSignal.wait(mLock); // Reset the single-frame data mDirty.setEmpty(); mRenderNode = 0; } void DrawFrameTask::run() { ATRACE_NAME("DrawFrame"); syncFrameState(); // Grab a copy of everything we need Rect dirtyCopy(mDirty); RenderNode* renderNode = mRenderNode; CanvasContext* context = mContext; // This is temporary until WebView has a solution for syncing frame state bool canUnblockUiThread = !requiresSynchronousDraw(renderNode); // From this point on anything in "this" is *UNSAFE TO ACCESS* if (canUnblockUiThread) { unblockUiThread(); } drawRenderNode(context, renderNode, &dirtyCopy); if (!canUnblockUiThread) { unblockUiThread(); } } void DrawFrameTask::syncFrameState() { ATRACE_CALL(); for (size_t i = 0; i < mDisplayListDataUpdates.size(); i++) { const SetDisplayListData& setter = mDisplayListDataUpdates[i]; setter.targetNode->setData(setter.newData); } mDisplayListDataUpdates.clear(); mContext->processLayerUpdates(&mLayers); mRenderNode->updateProperties(); } void DrawFrameTask::unblockUiThread() { AutoMutex _lock(mLock); mSignal.signal(); } void DrawFrameTask::drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty) { ATRACE_CALL(); if (dirty->bottom == -1 && dirty->left == -1 && dirty->top == -1 && dirty->right == -1) { dirty = 0; } context->drawDisplayList(renderNode, dirty); } bool DrawFrameTask::requiresSynchronousDraw(RenderNode* renderNode) { return renderNode->hasFunctors(); } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */