/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DRAWFRAMETASK_H #define DRAWFRAMETASK_H #include #include #include #include "RenderTask.h" #include "../Rect.h" namespace android { namespace uirenderer { class DeferredLayerUpdater; class DisplayListData; class RenderNode; namespace renderthread { class CanvasContext; class RenderThread; struct SetDisplayListData { RenderNode* targetNode; DisplayListData* newData; }; /* * This is a special Super Task. It is re-used multiple times by RenderProxy, * and contains state (such as layer updaters & new DisplayListDatas) that is * tracked across many frames not just a single frame. * It is the sync-state task, and will kick off the post-sync draw */ class DrawFrameTask : public RenderTask { public: DrawFrameTask(); virtual ~DrawFrameTask(); void setContext(CanvasContext* context); void setDisplayListData(RenderNode* renderNode, DisplayListData* newData); void addLayer(DeferredLayerUpdater* layer); void removeLayer(DeferredLayerUpdater* layer); void setRenderNode(RenderNode* renderNode); void setDirty(int left, int top, int right, int bottom); void drawFrame(RenderThread* renderThread); virtual void run(); private: void syncFrameState(); void unblockUiThread(); static void drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty); // This checks to see if there are any drawGlFunctors which would require // a synchronous drawRenderNode() static bool requiresSynchronousDraw(RenderNode* renderNode); Mutex mLock; Condition mSignal; CanvasContext* mContext; /********************************************* * Single frame data *********************************************/ RenderNode* mRenderNode; Rect mDirty; Vector mDisplayListDataUpdates; /********************************************* * Multi frame data *********************************************/ Vector mLayers; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* DRAWFRAMETASK_H */