/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "EglManager.h" #include "Caches.h" #include "Properties.h" #include "RenderThread.h" #include "renderstate/RenderState.h" #include #include #include #define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions" #define GLES_VERSION 2 #define WAIT_FOR_GPU_COMPLETION 0 // Android-specific addition that is used to show when frames began in systrace EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); namespace android { namespace uirenderer { namespace renderthread { #define ERROR_CASE(x) case x: return #x; static const char* egl_error_str(EGLint error) { switch (error) { ERROR_CASE(EGL_SUCCESS) ERROR_CASE(EGL_NOT_INITIALIZED) ERROR_CASE(EGL_BAD_ACCESS) ERROR_CASE(EGL_BAD_ALLOC) ERROR_CASE(EGL_BAD_ATTRIBUTE) ERROR_CASE(EGL_BAD_CONFIG) ERROR_CASE(EGL_BAD_CONTEXT) ERROR_CASE(EGL_BAD_CURRENT_SURFACE) ERROR_CASE(EGL_BAD_DISPLAY) ERROR_CASE(EGL_BAD_MATCH) ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) ERROR_CASE(EGL_BAD_NATIVE_WINDOW) ERROR_CASE(EGL_BAD_PARAMETER) ERROR_CASE(EGL_BAD_SURFACE) ERROR_CASE(EGL_CONTEXT_LOST) default: return "Unknown error"; } } static const char* egl_error_str() { return egl_error_str(eglGetError()); } static bool load_dirty_regions_property() { char buf[PROPERTY_VALUE_MAX]; int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true"); return !strncasecmp("true", buf, len); } EglManager::EglManager(RenderThread& thread) : mRenderThread(thread) , mEglDisplay(EGL_NO_DISPLAY) , mEglConfig(nullptr) , mEglContext(EGL_NO_CONTEXT) , mPBufferSurface(EGL_NO_SURFACE) , mAllowPreserveBuffer(load_dirty_regions_property()) , mCurrentSurface(EGL_NO_SURFACE) , mAtlasMap(nullptr) , mAtlasMapSize(0) { mCanSetPreserveBuffer = mAllowPreserveBuffer; ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false"); } void EglManager::initialize() { if (hasEglContext()) return; ATRACE_NAME("Creating EGLContext"); mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str()); EGLint major, minor; LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str()); ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); loadConfig(); createContext(); createPBufferSurface(); makeCurrent(mPBufferSurface); mRenderThread.renderState().onGLContextCreated(); initAtlas(); } bool EglManager::hasEglContext() { return mEglDisplay != EGL_NO_DISPLAY; } void EglManager::loadConfig() { EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; EGLint attribs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_CONFIG_CAVEAT, EGL_NONE, EGL_STENCIL_SIZE, Stencil::getStencilSize(), EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, EGL_NONE }; EGLint num_configs = 1; if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) || num_configs != 1) { // Failed to get a valid config if (mCanSetPreserveBuffer) { ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); // Try again without dirty regions enabled mCanSetPreserveBuffer = false; loadConfig(); } else { LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str()); } } } void EglManager::createContext() { EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s", egl_error_str()); } void EglManager::setTextureAtlas(const sp& buffer, int64_t* map, size_t mapSize) { // Already initialized if (mAtlasBuffer.get()) { ALOGW("Multiple calls to setTextureAtlas!"); delete map; return; } mAtlasBuffer = buffer; mAtlasMap = map; mAtlasMapSize = mapSize; if (hasEglContext()) { initAtlas(); } } void EglManager::initAtlas() { if (mAtlasBuffer.get()) { mRenderThread.renderState().assetAtlas().init(mAtlasBuffer, mAtlasMap, mAtlasMapSize); } } void EglManager::createPBufferSurface() { LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "usePBufferSurface() called on uninitialized GlobalContext!"); if (mPBufferSurface == EGL_NO_SURFACE) { EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); } } EGLSurface EglManager::createSurface(EGLNativeWindowType window) { initialize(); EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, nullptr); LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Failed to create EGLSurface for window %p, eglErr = %s", (void*) window, egl_error_str()); return surface; } void EglManager::destroySurface(EGLSurface surface) { if (isCurrent(surface)) { makeCurrent(EGL_NO_SURFACE); } if (!eglDestroySurface(mEglDisplay, surface)) { ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str()); } } void EglManager::destroy() { if (mEglDisplay == EGL_NO_DISPLAY) return; mRenderThread.renderState().onGLContextDestroyed(); eglDestroyContext(mEglDisplay, mEglContext); eglDestroySurface(mEglDisplay, mPBufferSurface); eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mEglDisplay); eglReleaseThread(); mEglDisplay = EGL_NO_DISPLAY; mEglContext = EGL_NO_CONTEXT; mPBufferSurface = EGL_NO_SURFACE; mCurrentSurface = EGL_NO_SURFACE; } bool EglManager::makeCurrent(EGLSurface surface) { if (isCurrent(surface)) return false; if (surface == EGL_NO_SURFACE) { // Ensure we always have a valid surface & context surface = mPBufferSurface; } if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface, egl_error_str()); } mCurrentSurface = surface; return true; } void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) { LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!"); makeCurrent(surface); if (width) { eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); } if (height) { eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); } eglBeginFrame(mEglDisplay, surface); } bool EglManager::swapBuffers(EGLSurface surface, const SkRect& dirty, EGLint width, EGLint height) { #if WAIT_FOR_GPU_COMPLETION { ATRACE_NAME("Finishing GPU work"); fence(); } #endif #ifdef EGL_KHR_swap_buffers_with_damage if (CC_LIKELY(Properties::swapBuffersWithDamage)) { SkIRect idirty; dirty.roundOut(&idirty); /* * EGL_KHR_swap_buffers_with_damage spec states: * * The rectangles are specified relative to the bottom-left of the surface * and the x and y components of each rectangle specify the bottom-left * position of that rectangle. * * HWUI does everything with 0,0 being top-left, so need to map * the rect */ EGLint y = height - (idirty.y() + idirty.height()); // layout: {x, y, width, height} EGLint rects[4] = { idirty.x(), y, idirty.width(), idirty.height() }; EGLint numrects = dirty.isEmpty() ? 0 : 1; eglSwapBuffersWithDamageKHR(mEglDisplay, surface, rects, numrects); } else { eglSwapBuffers(mEglDisplay, surface); } #else eglSwapBuffers(mEglDisplay, surface); #endif EGLint err = eglGetError(); if (CC_LIKELY(err == EGL_SUCCESS)) { return true; } if (err == EGL_BAD_SURFACE) { // For some reason our surface was destroyed out from under us // This really shouldn't happen, but if it does we can recover easily // by just not trying to use the surface anymore ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface); return false; } LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err)); // Impossible to hit this, but the compiler doesn't know that return false; } void EglManager::fence() { EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL); eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR); eglDestroySyncKHR(mEglDisplay, fence); } bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false; bool preserved = false; if (mCanSetPreserveBuffer) { preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED); if (CC_UNLIKELY(!preserved)) { ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*) surface, egl_error_str()); } } if (CC_UNLIKELY(!preserved)) { // Maybe it's already set? EGLint swapBehavior; if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) { preserved = (swapBehavior == EGL_BUFFER_PRESERVED); } else { ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*) surface, egl_error_str()); } } return preserved; } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */